ModernUO/Projects/UOContent/Engines/Ethics/Hero/Ethic.cs
Kamron Batman 20596e52fa
fix: Converts ethics system to generic entity persistence (#1824)
### Summary

Converts ethics system to entity persistence and removes the persistence item.


### TODO

1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc).
2. We need commands to remove them from an ethic.
2024-06-16 10:26:09 -07:00

44 lines
962 B
C#

using ModernUO.Serialization;
using Server.Factions;
namespace Server.Ethics.Hero;
[SerializationGenerator(0, false)]
public sealed partial class HeroEthic : Ethic
{
public override EthicDefinition Definition => new(
0x482,
"Hero",
"(Hero)",
"I will defend the virtues",
[
new HolySense(),
new HolyItem(),
new SummonFamiliar(),
new HolyBlade(),
new Bless(),
new HolyShield(),
new HolySteed(),
new HolyWord()
]
);
public HeroEthic()
{
if (!RegisterEthic(this))
{
Delete();
}
}
public override bool IsEligible(Mobile mob) => mob.Kills < 5 && Faction.Find(mob) is TrueBritannians or CouncilOfMages;
[AfterDeserialization]
private void AfterDeserialization()
{
if (!RegisterEthic(this))
{
Delete();
}
}
}