ModernUO/Projects/UOContent/Engines/Ethics/Hero/Powers/HolySteed.cs
Kamron Batman 20596e52fa
fix: Converts ethics system to generic entity persistence (#1824)
### Summary

Converts ethics system to entity persistence and removes the persistence item.


### TODO

1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc).
2. We need commands to remove them from an ethic.
2024-06-16 10:26:09 -07:00

44 lines
No EOL
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Ethics.Hero;
public sealed class HolySteed : Power
{
public HolySteed() =>
Definition = new PowerDefinition(
30,
"Holy Steed",
"Trubechs Yeliab",
""
);
public override void BeginInvoke(Player from)
{
if (from.Steed?.Deleted == true)
{
from.Steed = null;
}
if (from.Steed != null)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
return;
}
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
var steed = new Mobiles.HolySteed();
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Steed = steed;
FinishInvoke(from);
}
}
}