ModernUO/Projects/UOContent/Engines/Factions/Items/Traps/FactionSpikeTrap.cs
Kamron Batman 542b672d9d
fix: Codegens faction items and questers (#1764)
### Summary
- Codegens some ConPVP items
- Codegens some faction items/mobs
- Codegens questers
2024-05-08 17:16:36 -07:00

46 lines
1.3 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Factions;
[SerializationGenerator(0, false)]
public partial class FactionSpikeTrap : BaseFactionTrap
{
[Constructible]
public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0)
{
}
public override int LabelNumber => 1044601; // faction spike trap
public override int AttackMessage => 1010545; // Large spikes in the ground spring up piercing your skin!
public override int DisarmMessage =>
1010541; // You carefully dismantle the trigger on the spikes and disable the trap.
public override int EffectSound => 0x22E;
public override int MessageHue => 0x5A;
public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
public override void DoVisibleEffect()
{
Effects.SendLocationEffect(Location, Map, 0x11A4, 12, 6);
}
public override void DoAttackEffect(Mobile m)
{
m.Damage(Utility.Dice(6, 10, 40), m);
}
}
[SerializationGenerator(0, false)]
public partial class FactionSpikeTrapDeed : BaseFactionTrapDeed
{
public FactionSpikeTrapDeed() : base(0x11A5)
{
}
public override Type TrapType => typeof(FactionSpikeTrap);
public override int LabelNumber => 1044605; // faction spike trap deed
}