### Summary - Codegens some ConPVP items - Codegens some faction items/mobs - Codegens questers
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Factions;
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[SerializationGenerator(0, false)]
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public partial class FactionSpikeTrap : BaseFactionTrap
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{
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[Constructible]
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public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0)
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{
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}
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public override int LabelNumber => 1044601; // faction spike trap
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public override int AttackMessage => 1010545; // Large spikes in the ground spring up piercing your skin!
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public override int DisarmMessage =>
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1010541; // You carefully dismantle the trigger on the spikes and disable the trap.
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public override int EffectSound => 0x22E;
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public override int MessageHue => 0x5A;
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public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect(Location, Map, 0x11A4, 12, 6);
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}
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public override void DoAttackEffect(Mobile m)
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{
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m.Damage(Utility.Dice(6, 10, 40), m);
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}
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}
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[SerializationGenerator(0, false)]
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public partial class FactionSpikeTrapDeed : BaseFactionTrapDeed
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{
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public FactionSpikeTrapDeed() : base(0x11A5)
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{
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}
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public override Type TrapType => typeof(FactionSpikeTrap);
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public override int LabelNumber => 1044605; // faction spike trap deed
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}
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