- [X] Switches testing to moq for mocking - [X] Converts race changer packets - [X] Renames some more folders and misc cleanup
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
using System;
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using Server.Engines.MLQuests.Items;
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using Server.Engines.MLQuests.Objectives;
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using Server.Engines.MLQuests.Rewards;
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namespace Server.Engines.MLQuests.Definitions
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{
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// TODO: Assassination Contract, Evidence, Lost in Transit, Last Words
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public class LostAndFound : MLQuest
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{
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public LostAndFound()
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{
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Activated = true;
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Title = 1072370; // Lost and Found
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Description =
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1072589; // The battered, old bucket is inscribed with barely legible writing that indicates it belongs to someone named "Dallid". Maybe they'd pay for its return?
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RefusalMessage =
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1072590; // You're right, who cares if Dallid might pay for his battered old bucket back. This way you can carry it around with you!
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InProgressMessage = 1072591; // Whoever this "Dallid" might be, he's probably looking for his bucket.
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CompletionMessage =
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1074580; // Is that my bucket? I had to ditch my favorite bucket when a group of ratmen jumped me!
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Objectives.Add(
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new TimedDeliverObjective(
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TimeSpan.FromSeconds(600),
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typeof(BatteredBucket),
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1,
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"battered bucket",
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typeof(Dallid),
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false
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)
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);
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Rewards.Add(ItemReward.BagOfTrinkets);
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}
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}
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public class BatteredBucket : TransientQuestGiverItem
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{
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[Constructible]
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public BatteredBucket()
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: base(0x2004, TimeSpan.FromMinutes(10)) =>
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LootType = LootType.Blessed;
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public BatteredBucket(Serial serial)
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: base(serial)
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{
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}
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// Original label, doesn't fit the expiration message well
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// public override int LabelNumber => 1073129; // A battered bucket.
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public override string DefaultName => "battered bucket";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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