ModernUO/Projects/UOContent/Engines/ML Quests/Definitions/UnfadingMemories.cs
Kamron Batman 542b672d9d
fix: Codegens faction items and questers (#1764)
### Summary
- Codegens some ConPVP items
- Codegens some faction items/mobs
- Codegens questers
2024-05-08 17:16:36 -07:00

138 lines
6.3 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions;
public class UnfadingMemoriesPartOne : MLQuest
{
public UnfadingMemoriesPartOne()
{
Activated = true;
Title = 1075355; // Unfading Memories
// Aargh! It's just not right! It doesn't capture the unique color of her hair at all! If only I had some Prismatic Amber. That would be perfect. They used to mine it in Malas, but alas, those veins ran dry some time ago. I hear it may have been found in the Prism of Light. Oh, if only there were a bold adventurer within earshot who would go to the Prism of Light and retrieve some for me!
Description = 1075356;
RefusalMessage = 1075358; // Is there no one who can help a humble artist pursue his Muse?
// You can find Prismatic Amber in the Prism of Light, located just north of the city of Nujel'm.
InProgressMessage = 1075359;
// I knew it! See, it's just the color I needed! Look how it brings out the highlights of her wheaten tresses!
CompletionMessage = 1075360;
CompletionNotice = CompletionNoticeShort;
Objectives.Add(new CollectObjective(1, typeof(PrismaticAmber), "Prismatic Amber"));
// The joy of contributing to a noble artistic effort, however paltry the end product.
Rewards.Add(new DummyReward(1075357));
}
public override Type NextQuest => typeof(UnfadingMemoriesPartTwo);
}
public class UnfadingMemoriesPartTwo : MLQuest
{
public UnfadingMemoriesPartTwo()
{
Activated = true;
Title = 1075367; // Unfading Memories
// Finished! With the pigment I was able to create from the Prismatic Amber you brought me, I was able to complete my humble work. I should explain. Once, I loved a noble lady of gentleness and refinement, who possessed such beauty that I have found myself unable to love another to this day. But it was from afar that I admired her, for it is not for one so lowly as I to pay court to the likes of her. You have heard of the fair Thalia, Lady of Nujel'm? No? Well, she was my Muse, my inspiration, and when I heard she was to be married, I lost whatever pitiful talent I possessed. I felt I must compose a portrait of her, my masterpiece, or I would never be able to paint again. You, my friend, have helped me complete my work. Now I ask another favor of you. Will you take it to her as a wedding gift? She will probably reject it, but I must make the offer.
Description = 1075368;
// Alright then, you have already helped me more than I deserved. I shall find someone else to undertake this task.
RefusalMessage = 1075370;
// The wedding is taking place in the palace in Nujel'm. You will likely find her there.
InProgressMessage = 1075371;
// I'm sorry, I'm getting ready to be married. I don't have time to . . . what's that you say?
CompletionMessage = 1075372;
CompletionNotice = CompletionNoticeShort;
Objectives.Add(new DeliverObjective(typeof(PortraitOfTheBride), 1, "Portrait of the Bride", typeof(Thalia)));
Rewards.Add(new DummyReward(1075369)); // The Artist's gratitude.
}
public override Type NextQuest => typeof(UnfadingMemoriesPartThree);
public override bool IsChainTriggered => true;
}
public class UnfadingMemoriesPartThree : MLQuest
{
public UnfadingMemoriesPartThree()
{
Activated = true;
OneTimeOnly = true;
Title = 1075373; // Unfading Memories
// Emilio painted this? It is absolutely wonderful! I used to love looking at his paintings, but I don't remember him creating anything like this before. Would you be so kind as to carry a letter to him? Fate may have it that I am to marry another, yet I am compelled to reveal to him that his love was not entirely unrequited.
Description = 1075374;
RefusalMessage = 1075376; // Very well, then. If you will excuse me, I need to get ready.
// Take the letter back to the Artist's Guild in Britain, if you would do me this kindness.
InProgressMessage = 1075377;
// She said what? She thinks what of me? I . . . I can't believe it! All this time, I never knew how she truly felt. Thank you, my friend. I believe now I will be able to paint once again. Here, take this bleach. I was going to use it to destroy all of my works. Perhaps you can find a better use for it now.
CompletionMessage = 1075378;
CompletionNotice = CompletionNoticeShort;
Objectives.Add(new DeliverObjective(typeof(BridesLetter), 1, "Bride's Letter", typeof(Emilio)));
Rewards.Add(new ItemReward(1075375, typeof(Bleach))); // Bleach
}
public override bool IsChainTriggered => true;
}
[QuesterName("Emilio (Britain)")] // OSI's description is "Artist", not very helpful
[SerializationGenerator(0, false)]
public partial class Emilio : BaseCreature
{
[Constructible]
public Emilio() : base(AIType.AI_Vendor, FightMode.None, 2)
{
Title = "the Tortured Artist";
Race = Race.Human;
Body = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
SetSpeed(0.5, 2.0);
InitStats(100, 100, 25);
Utility.AssignRandomHair(this);
AddItem(new Backpack());
AddItem(new Sandals(0x72B));
AddItem(new LongPants(0x525));
AddItem(new FancyShirt(0x53F));
AddItem(new FloppyHat(0x58C));
AddItem(new BodySash(0x1C));
}
public override string DefaultName => "Emilio";
public override bool IsInvulnerable => true;
}
[QuesterName("Thalia (Nujel'm)")] // OSI's description is "Bride", not very helpful
[SerializationGenerator(0, false)]
public partial class Thalia : BaseCreature
{
[Constructible]
public Thalia() : base(AIType.AI_Vendor, FightMode.None, 2)
{
Title = "the Bride";
Race = Race.Human;
Body = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
SetSpeed(0.5, 2.0);
InitStats(100, 100, 25);
Utility.AssignRandomHair(this);
AddItem(new Backpack());
AddItem(new Sandals(0x8FD));
AddItem(new FancyDress(0x8FD));
}
public override string DefaultName => "Thalia";
public override bool IsInvulnerable => true;
}