ModernUO/Projects/UOContent/Engines/ML Quests/Items/RewardBags.cs
2023-09-30 00:46:07 -07:00

109 lines
2.4 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Engines.MLQuests.Items;
public static class RewardBag
{
public static void Fill(Container c, int itemCount, double talismanChance)
{
c.Hue = Utility.RandomNondyedHue();
var done = 0;
if (Utility.RandomDouble() < talismanChance)
{
c.DropItem(new RandomTalisman());
++done;
}
for (; done < itemCount; ++done)
{
var loot = Utility.Random(5) switch
{
0 => (Item)Loot.RandomWeapon(false, true),
1 => Loot.RandomArmor(false, true),
2 => Loot.RandomRangedWeapon(false, true),
3 => Loot.RandomJewelry(),
_ => Loot.RandomHat(false) // 4
};
if (loot == null)
{
continue;
}
Enhance(loot);
c.DropItem(loot);
}
}
public static void Enhance(Item loot)
{
if (loot is BaseWeapon weapon)
{
BaseRunicTool.ApplyAttributesTo(weapon, Utility.RandomMinMax(1, 5), 10, 80);
return;
}
if (loot is BaseArmor armor)
{
BaseRunicTool.ApplyAttributesTo(armor, Utility.RandomMinMax(1, 5), 10, 80);
}
if (loot is BaseJewel jewel)
{
BaseRunicTool.ApplyAttributesTo(jewel, Utility.RandomMinMax(1, 5), 10, 80);
}
}
}
[SerializationGenerator(0, false)]
public partial class SmallBagOfTrinkets : Bag
{
[Constructible]
public SmallBagOfTrinkets()
{
RewardBag.Fill(this, 1, 0.0);
}
}
[SerializationGenerator(0, false)]
public partial class BagOfTrinkets : Bag
{
[Constructible]
public BagOfTrinkets()
{
RewardBag.Fill(this, 2, 0.05);
}
}
[SerializationGenerator(0, false)]
public partial class BagOfTreasure : Bag
{
[Constructible]
public BagOfTreasure()
{
RewardBag.Fill(this, 3, 0.20);
}
}
[SerializationGenerator(0, false)]
public partial class LargeBagOfTreasure : Bag
{
[Constructible]
public LargeBagOfTreasure()
{
RewardBag.Fill(this, 4, 0.50);
}
}
[SerializationGenerator(0, false)]
public partial class RewardStrongbox : WoodenBox
{
[Constructible]
public RewardStrongbox()
{
RewardBag.Fill(this, 5, 1.0);
}
}