ModernUO/Projects/UOContent/Engines/Quests/Collector/Mobiles/GabrielPiete.cs
Kamron Batman e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00

80 lines
2.1 KiB
C#

using ModernUO.Serialization;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Collector;
[SerializationGenerator(0, false)]
public partial class GabrielPiete : BaseQuester
{
[Constructible]
public GabrielPiete() : base("the renowned minstrel")
{
}
public override string DefaultName => "Gabriel Piete";
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = 0x83EF;
Female = false;
Body = 0x190;
}
public override void InitOutfit()
{
AddItem(new FancyShirt());
AddItem(new LongPants(0x5F7));
AddItem(new Shoes(0x5F7));
HairItemID = 0x2049; // Pig Tails
HairHue = 0x460;
FacialHairItemID = 0x2041; // Mustache
FacialHairHue = 0x460;
}
public override bool CanTalkTo(PlayerMobile to) =>
to.Quest is CollectorQuest qs && (qs.IsObjectiveInProgress(typeof(FindGabrielObjective))
|| qs.IsObjectiveInProgress(typeof(FindSheetMusicObjective))
|| qs.IsObjectiveInProgress(typeof(ReturnSheetMusicObjective))
|| qs.IsObjectiveInProgress(typeof(ReturnAutographObjective)));
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
var qs = player.Quest;
if (qs is not CollectorQuest)
{
return;
}
Direction = GetDirectionTo(player);
if (qs.FindObjective<FindGabrielObjective>() is { Completed: false } obj1)
{
obj1.Complete();
return;
}
if (qs.IsObjectiveInProgress(typeof(FindSheetMusicObjective)))
{
qs.AddConversation(new GabrielNoSheetMusicConversation());
return;
}
if (qs.FindObjective<ReturnSheetMusicObjective>() is { Completed: false } obj2)
{
obj2.Complete();
return;
}
if (qs.IsObjectiveInProgress(typeof(ReturnAutographObjective)))
{
qs.AddConversation(new GabrielIgnoreConversation());
}
}
}