150 lines
4.5 KiB
C#
150 lines
4.5 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Necro;
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[SerializationGenerator(0, false)]
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public partial class KronusScroll : QuestItem
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{
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private static readonly Rectangle2D m_WellOfTearsArea = new(2080, 1346, 10, 10);
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private static readonly Map m_WellOfTearsMap = Map.Malas;
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[Constructible]
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public KronusScroll() : base(0x227A)
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{
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Weight = 1.0;
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Hue = 0x44E;
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}
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public override int LabelNumber => 1060149; // Calling of Kronus
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public override bool CanDrop(PlayerMobile player) => player.Quest is not DarkTidesQuest;
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from))
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{
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return;
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}
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if (from is not PlayerMobile pm)
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{
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return;
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}
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var qs = pm.Quest;
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if (qs is DarkTidesQuest)
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{
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if (qs.IsObjectiveInProgress(typeof(FindMardothAboutKronusObjective)))
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{
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// You read the scroll, but decide against performing the calling until you are instructed to do so by Mardoth.
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pm.SendLocalizedMessage(1060151, "", 0x41);
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}
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else if (qs.IsObjectiveInProgress(typeof(FindWellOfTearsObjective)))
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{
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// You must be at the Well of Tears in the city of Necromancers to use this scroll.
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pm.SendLocalizedMessage(1060152, "", 0x41);
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}
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else if (qs.IsObjectiveInProgress(typeof(UseCallingScrollObjective)))
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{
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if (pm.Map == m_WellOfTearsMap && m_WellOfTearsArea.Contains(pm.Location))
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{
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var obj = qs.FindObjective<UseCallingScrollObjective>();
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if (obj?.Completed == false)
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{
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obj.Complete();
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}
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Delete();
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new CallingTimer(pm).Start();
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}
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else
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{
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// You must be at the Well of Tears in the city of Necromancers to use this scroll.
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pm.SendLocalizedMessage(1060152, "", 0x41);
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}
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}
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else
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{
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// A strange terror grips your heart as you attempt to read the scroll. You decide it would be a bad idea to read it out loud.
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pm.SendLocalizedMessage(1060150, "", 0x41);
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}
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}
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}
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private class CallingTimer : Timer
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{
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private readonly PlayerMobile _player;
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private int m_Step;
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public CallingTimer(PlayerMobile player) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0), 6)
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{
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_player = player;
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m_Step = 0;
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}
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protected override void OnTick()
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{
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if (_player.Deleted)
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{
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Stop();
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return;
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}
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if (!_player.Mounted)
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{
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_player.Animate(Utility.RandomBool() ? 16 : 17, 7, 1, true, false, 0);
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}
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if (m_Step == 4)
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{
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var baseX = m_WellOfTearsArea.X;
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var baseY = m_WellOfTearsArea.Y;
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var width = m_WellOfTearsArea.Width;
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var height = m_WellOfTearsArea.Height;
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var map = m_WellOfTearsMap;
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Effects.SendLocationParticles(
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EffectItem.Create(_player.Location, _player.Map, TimeSpan.FromSeconds(1.0)),
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0,
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0,
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0,
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0x13C4
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);
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Effects.PlaySound(_player.Location, _player.Map, 0x243);
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for (var i = 0; i < 15; i++)
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{
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var x = baseX + Utility.Random(width);
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var y = baseY + Utility.Random(height);
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var z = map.GetAverageZ(x, y);
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var from = new Point3D(x, y, z + Utility.RandomMinMax(5, 20));
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var to = new Point3D(x, y, z);
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var hue = Utility.RandomList(0x481, 0x482, 0x489, 0x497, 0x66D);
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Effects.SendMovingEffect(map, 0x36D4, from, to, 0, 0, false, true, hue);
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}
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}
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if (m_Step < 5)
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{
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_player.Frozen = true;
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}
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else // Cast completed
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{
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_player.Frozen = false;
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SummonedPaladin.BeginSummon(_player);
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}
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m_Step++;
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}
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}
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}
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