ModernUO/Projects/UOContent/Engines/Quests/Regions/QuestCompleteObjectiveRegion.cs
Kamron Batman e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00

37 lines
1,017 B
C#

using System;
using Server.Regions;
using Server.Mobiles;
namespace Server.Engines.Quests;
public class QuestCompleteObjectiveRegion : BaseRegion
{
public QuestCompleteObjectiveRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area)
{
}
public QuestCompleteObjectiveRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area)
{
}
public Type Quest { get; set; }
public Type Objective { get; set; }
public override void OnEnter(Mobile m)
{
base.OnEnter(m);
if (Quest != null && Objective != null)
{
if (m is PlayerMobile player && player?.Quest != null && player.Quest.GetType() == Quest)
{
var obj = player.Quest.FindObjective(Objective);
if (obj is { Completed: false })
{
obj.Complete();
}
}
}
}
}