60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2023 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: CharacterStatuePackets.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Buffers;
|
|
using Server.Network;
|
|
|
|
namespace Server.Engines.VeteranRewards
|
|
{
|
|
public static class CharacterStatuePackets
|
|
{
|
|
public const int StatueAnimationPacketLength = 17;
|
|
|
|
public static void CreateStatueAnimation(Span<byte> buffer, Serial serial, int status, int anim, int frame)
|
|
{
|
|
if (buffer[0] != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var writer = new SpanWriter(buffer);
|
|
writer.Write((byte)0xBF); // Packet ID
|
|
writer.Write((ushort)17);
|
|
writer.Write((short)0x19);
|
|
writer.Write((byte)0x5);
|
|
writer.Write(serial);
|
|
writer.Write((byte)0);
|
|
writer.Write((byte)0xFF);
|
|
writer.Write((byte)status);
|
|
writer.Write((byte)0);
|
|
writer.Write((byte)anim);
|
|
writer.Write((byte)0);
|
|
writer.Write((byte)frame);
|
|
}
|
|
|
|
public static void SendStatueAnimation(this NetState ns, Serial serial, int status, int anim, int frame)
|
|
{
|
|
if (ns.CannotSendPackets())
|
|
{
|
|
return;
|
|
}
|
|
|
|
Span<byte> buffer = stackalloc byte[StatueAnimationPacketLength].InitializePacket();
|
|
CreateStatueAnimation(buffer, serial, status, anim, frame);
|
|
ns.Send(buffer);
|
|
}
|
|
}
|
|
}
|