ModernUO/Projects/UOContent/Engines/Virtues/Compassion.cs
Kamron Batman f2de2fbb77
fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
### Summary
- [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption.
- [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue.
- [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization.
- [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts  to GenericEntityPersistence.
- [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
2023-10-01 22:10:47 -07:00

38 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Server.Mobiles;
namespace Server.Engines.Virtues;
public static class CompassionVirtue
{
private const int LossAmount = 500;
private static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0);
public static void Initialize()
{
VirtueGump.Register(105, OnVirtueUsed);
}
public static void OnVirtueUsed(Mobile from)
{
from.SendLocalizedMessage(1053001); // This virtue is not activated through the virtue menu.
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CanAtrophy(VirtueContext context) => context.LastCompassionLoss + LossDelay < Core.Now;
public static void CheckAtrophy(PlayerMobile pm)
{
var virtues = VirtueSystem.GetVirtues(pm);
if (virtues?.Compassion > 0 && CanAtrophy(virtues))
{
if (VirtueSystem.Atrophy(pm, VirtueName.Compassion, LossAmount))
{
pm.SendLocalizedMessage(1114420); // You have lost some Compassion.
}
virtues.LastCompassionLoss = Core.Now;
}
}
}