ModernUO/Projects/UOContent/Gumps/Base/Legacy/GumpImage.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

65 lines
2.2 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpImage.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpImage : GumpEntry
{
public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null)
{
X = x;
Y = y;
GumpID = gumpID;
Hue = hue;
Class = cls;
}
public int X { get; set; }
public int Y { get; set; }
public int GumpID { get; set; }
public int Hue { get; set; }
public string Class { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var hasClass = !string.IsNullOrEmpty(Class);
if (Hue != 0)
{
if (hasClass)
{
writer.WriteAscii($"{{ gumppic {X} {Y} {GumpID} hue={Hue} class={Class} }}");
}
else
{
writer.WriteAscii($"{{ gumppic {X} {Y} {GumpID} hue={Hue} }}");
}
}
else if (hasClass)
{
writer.WriteAscii($"{{ gumppic {X} {Y} {GumpID} class={Class} }}");
}
else
{
writer.WriteAscii($"{{ gumppic {X} {Y} {GumpID} }}");
}
}
}