54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class DeclareFealtyGump : GuildMobileListGump
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{
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public DeclareFealtyGump(Mobile from, Guild guild) : base(from, guild, true, guild.Members)
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{
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}
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protected override void Design()
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{
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AddHtmlLocalized(20, 10, 400, 35, 1011097); // Declare your fealty
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AddButton(20, 400, 4005, 4007, 1);
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AddHtmlLocalized(55, 400, 250, 35, 1011098); // I have selected my new lord.
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AddButton(300, 400, 4005, 4007, 0);
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AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (GuildGump.BadMember(m_Mobile, m_Guild))
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{
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return;
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}
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if (info.ButtonID == 1)
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{
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var switches = info.Switches;
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if (switches.Length > 0)
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{
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var index = switches[0];
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if (index >= 0 && index < m_List.Count)
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{
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var m = m_List[index];
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if (m?.Deleted == false)
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{
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state.Mobile.GuildFealty = m;
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}
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}
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}
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}
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
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}
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}
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}
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