ModernUO/Projects/UOContent/Gumps/Guilds/GuildAdminCandidatesGump.cs

147 lines
5.8 KiB
C#

using Server.Factions;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildAdminCandidatesGump : GuildMobileListGump
{
public GuildAdminCandidatesGump(Mobile from, Guild guild) : base(from, guild, true, guild.Candidates)
{
}
protected override void Design()
{
AddHtmlLocalized(20, 10, 400, 35, 1013075); // Accept or Refuse candidates for membership
AddButton(20, 400, 4005, 4007, 1);
AddHtmlLocalized(55, 400, 245, 30, 1013076); // Accept
AddButton(300, 400, 4005, 4007, 2);
AddHtmlLocalized(335, 400, 100, 35, 1013077); // Refuse
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (GuildGump.BadLeader(m_Mobile, m_Guild))
{
return;
}
switch (info.ButtonID)
{
case 0:
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
break;
}
case 1: // Accept
{
var switches = info.Switches;
if (switches.Length > 0)
{
var index = switches[0];
if (index >= 0 && index < m_List.Count)
{
var m = m_List[index];
if (m?.Deleted == false)
{
var guildState = PlayerState.Find(m_Guild.Leader);
var targetState = PlayerState.Find(m);
var guildFaction = guildState?.Faction;
var targetFaction = targetState?.Faction;
if (guildFaction != targetFaction)
{
if (guildFaction == null)
{
m_Mobile.SendLocalizedMessage(
1013027
); // That player cannot join a non-faction guild.
}
else if (targetFaction == null)
{
m_Mobile.SendLocalizedMessage(
1013026
); // That player must be in a faction before joining this guild.
}
else
{
m_Mobile.SendLocalizedMessage(
1013028
); // That person has a different faction affiliation.
}
break;
}
if (targetState?.IsLeaving == true)
{
// OSI does this quite strangely, so we'll just do it this way
m_Mobile.SendMessage(
"That person is quitting their faction and so you may not recruit them."
);
break;
}
m_Guild.Candidates.Remove(m);
m_Guild.Accepted.Add(m);
GuildGump.EnsureClosed(m_Mobile);
if (m_Guild.Candidates.Count > 0)
{
m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));
}
else
{
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
}
}
}
}
break;
}
case 2: // Refuse
{
var switches = info.Switches;
if (switches.Length > 0)
{
var index = switches[0];
if (index >= 0 && index < m_List.Count)
{
var m = m_List[index];
if (m?.Deleted == false)
{
m_Guild.Candidates.Remove(m);
GuildGump.EnsureClosed(m_Mobile);
if (m_Guild.Candidates.Count > 0)
{
m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));
}
else
{
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
}
}
}
}
break;
}
}
}
}
}