147 lines
5.8 KiB
C#
147 lines
5.8 KiB
C#
using Server.Factions;
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using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildAdminCandidatesGump : GuildMobileListGump
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{
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public GuildAdminCandidatesGump(Mobile from, Guild guild) : base(from, guild, true, guild.Candidates)
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{
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}
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protected override void Design()
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{
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AddHtmlLocalized(20, 10, 400, 35, 1013075); // Accept or Refuse candidates for membership
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AddButton(20, 400, 4005, 4007, 1);
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AddHtmlLocalized(55, 400, 245, 30, 1013076); // Accept
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AddButton(300, 400, 4005, 4007, 2);
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AddHtmlLocalized(335, 400, 100, 35, 1013077); // Refuse
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (GuildGump.BadLeader(m_Mobile, m_Guild))
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{
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return;
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}
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switch (info.ButtonID)
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{
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case 0:
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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break;
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}
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case 1: // Accept
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{
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var switches = info.Switches;
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if (switches.Length > 0)
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{
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var index = switches[0];
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if (index >= 0 && index < m_List.Count)
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{
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var m = m_List[index];
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if (m?.Deleted == false)
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{
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var guildState = PlayerState.Find(m_Guild.Leader);
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var targetState = PlayerState.Find(m);
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var guildFaction = guildState?.Faction;
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var targetFaction = targetState?.Faction;
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if (guildFaction != targetFaction)
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{
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if (guildFaction == null)
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{
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m_Mobile.SendLocalizedMessage(
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1013027
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); // That player cannot join a non-faction guild.
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}
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else if (targetFaction == null)
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{
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m_Mobile.SendLocalizedMessage(
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1013026
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); // That player must be in a faction before joining this guild.
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}
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else
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{
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m_Mobile.SendLocalizedMessage(
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1013028
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); // That person has a different faction affiliation.
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}
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break;
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}
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if (targetState?.IsLeaving == true)
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{
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// OSI does this quite strangely, so we'll just do it this way
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m_Mobile.SendMessage(
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"That person is quitting their faction and so you may not recruit them."
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);
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break;
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}
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m_Guild.Candidates.Remove(m);
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m_Guild.Accepted.Add(m);
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GuildGump.EnsureClosed(m_Mobile);
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if (m_Guild.Candidates.Count > 0)
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{
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m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));
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}
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else
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{
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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}
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}
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}
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}
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break;
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}
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case 2: // Refuse
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{
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var switches = info.Switches;
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if (switches.Length > 0)
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{
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var index = switches[0];
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if (index >= 0 && index < m_List.Count)
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{
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var m = m_List[index];
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if (m?.Deleted == false)
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{
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m_Guild.Candidates.Remove(m);
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GuildGump.EnsureClosed(m_Mobile);
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if (m_Guild.Candidates.Count > 0)
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{
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m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));
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}
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else
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{
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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}
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}
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}
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}
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break;
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}
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}
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}
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}
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}
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