ModernUO/Projects/UOContent/Gumps/Guilds/GuildDeclareWarGump.cs

90 lines
3.4 KiB
C#

using System.Collections.Generic;
using Server.Factions;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDeclareWarGump : GuildListGump
{
public GuildDeclareWarGump(Mobile from, Guild guild, List<Guild> list)
: base(from, guild, true, list)
{
}
protected override void Design()
{
AddHtmlLocalized(20, 10, 400, 35, 1011065); // Select the guild you wish to declare war on.
AddButton(20, 400, 4005, 4007, 1);
AddHtmlLocalized(55, 400, 245, 30, 1011068); // Send the challenge!
AddButton(300, 400, 4005, 4007, 2);
AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (GuildGump.BadLeader(m_Mobile, m_Guild))
{
return;
}
if (info.ButtonID == 1)
{
var switches = info.Switches;
if (switches.Length > 0)
{
var index = switches[0];
if (index >= 0 && index < m_List.Count)
{
var g = m_List[index];
if (g != null)
{
if (g == m_Guild)
{
m_Mobile.SendLocalizedMessage(501184); // You cannot declare war against yourself!
}
else if (g.WarInvitations.Contains(m_Guild) && m_Guild.WarDeclarations.Contains(g) ||
m_Guild.IsWar(g))
{
m_Mobile.SendLocalizedMessage(501183); // You are already at war with that guild.
}
else if (Faction.Find(m_Guild.Leader) != null)
{
m_Mobile.SendLocalizedMessage(1005288); // You cannot declare war while you are in a faction
}
else
{
if (!m_Guild.WarDeclarations.Contains(g))
{
m_Guild.WarDeclarations.Add(g);
// Guild Message: Your guild has sent an invitation for war:
m_Guild.GuildMessage(1018019, true, $"{g.Name} ({g.Abbreviation})");
}
if (!g.WarInvitations.Contains(m_Guild))
{
g.WarInvitations.Add(m_Guild);
// Guild Message: Your guild has received an invitation to war:
g.GuildMessage(1018021, true, $"{m_Guild.Name} ({m_Guild.Abbreviation})");
}
}
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild));
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
}
}
}
}