> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
222 lines
7.3 KiB
C#
222 lines
7.3 KiB
C#
using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildGump : Gump
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{
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private readonly Guild m_Guild;
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private readonly Mobile m_Mobile;
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public GuildGump(Mobile beholder, Guild guild) : base(20, 30)
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{
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m_Mobile = beholder;
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m_Guild = guild;
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Draggable = false;
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AddPage(0);
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AddBackground(0, 0, 550, 400, 5054);
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AddBackground(10, 10, 530, 380, 3000);
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AddHtml(20, 15, 200, 35, guild.Name);
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var leader = guild.Leader;
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if (leader != null)
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{
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var leadTitle = leader.GuildTitle?.Trim();
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var leadName = (leader.Name?.Trim()).DefaultIfNullOrEmpty("(empty)");
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var text = leadTitle?.Length > 0 ? $"{leadTitle}: {leadName}" : leadName;
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AddHtml(220, 15, 250, 35, text);
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}
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AddButton(20, 50, 4005, 4007, 1);
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AddHtmlLocalized(55, 50, 100, 20, 1013022); // Loyal to
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var fealty = beholder.GuildFealty;
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if (fealty == null || !guild.IsMember(fealty))
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{
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fealty = leader;
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}
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fealty ??= beholder;
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var fealtyName = (fealty.Name?.Trim()).DefaultIfNullOrEmpty("(empty)");
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if (beholder == fealty)
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{
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AddHtmlLocalized(55, 70, 470, 20, 1018002); // yourself
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}
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else
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{
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AddHtml(55, 70, 470, 20, fealtyName);
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}
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AddButton(215, 50, 4005, 4007, 2);
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AddHtmlLocalized(250, 50, 170, 20, 1013023); // Display guild abbreviation
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AddHtmlLocalized(250, 70, 50, 20, beholder.DisplayGuildTitle ? 1011262 : 1011263); // on/off
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AddButton(20, 100, 4005, 4007, 3);
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AddHtmlLocalized(55, 100, 470, 30, 1011086); // View the current roster.
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AddButton(20, 130, 4005, 4007, 4);
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AddHtmlLocalized(55, 130, 470, 30, 1011085); // Recruit someone into the guild.
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if (guild.Candidates.Count > 0)
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{
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AddButton(20, 160, 4005, 4007, 5);
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AddHtmlLocalized(55, 160, 470, 30, 1011093); // View list of candidates who have been sponsored to the guild.
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}
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else
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{
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AddImage(20, 160, 4020);
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AddHtmlLocalized(55, 160, 470, 30, 1013031); // There are currently no candidates for membership.
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}
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AddButton(20, 220, 4005, 4007, 6);
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AddHtmlLocalized(55, 220, 470, 30, 1011087); // View the guild's charter.
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AddButton(20, 250, 4005, 4007, 7);
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AddHtmlLocalized(55, 250, 470, 30, 1011092); // Resign from the guild.
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AddButton(20, 280, 4005, 4007, 8);
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AddHtmlLocalized(55, 280, 470, 30, 1011095); // View list of guilds you are at war with.
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if (beholder.AccessLevel >= AccessLevel.GameMaster || beholder == leader)
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{
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AddButton(20, 310, 4005, 4007, 9);
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AddHtmlLocalized(55, 310, 470, 30, 1011094); // Access guildmaster functions.
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}
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else
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{
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AddImage(20, 310, 4020);
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AddHtmlLocalized(55, 310, 470, 30, 1018013); // Reserved for guildmaster
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}
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AddButton(20, 360, 4005, 4007, 0);
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AddHtmlLocalized(55, 360, 470, 30, 1011441); // EXIT
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}
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public static void EnsureClosed(Mobile m)
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{
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var gumps = m.GetGumps();
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gumps.Close<DeclareFealtyGump>();
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gumps.Close<GrantGuildTitleGump>();
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gumps.Close<GuildAdminCandidatesGump>();
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gumps.Close<GuildCandidatesGump>();
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gumps.Close<GuildChangeTypeGump>();
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gumps.Close<GuildCharterGump>();
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gumps.Close<GuildDismissGump>();
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gumps.Close<GuildGump>();
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gumps.Close<GuildmasterGump>();
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gumps.Close<GuildRosterGump>();
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gumps.Close<GuildWarGump>();
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}
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public static bool BadLeader(Mobile m, Guild g)
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{
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if (m.Deleted || g.Disbanded || m.AccessLevel < AccessLevel.GameMaster && g.Leader != m)
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{
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return true;
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}
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var stone = g.Guildstone;
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return stone?.Deleted != false || !m.InRange(stone.GetWorldLocation(), 2);
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}
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public static bool BadMember(Mobile m, Guild g)
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{
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if (m.Deleted || g.Disbanded || m.AccessLevel < AccessLevel.GameMaster && !g.IsMember(m))
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{
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return true;
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}
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var stone = g.Guildstone;
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return stone?.Deleted != false || !m.InRange(stone.GetWorldLocation(), 2);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (BadMember(m_Mobile, m_Guild))
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{
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // Loyalty
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{
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EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new DeclareFealtyGump(m_Mobile, m_Guild));
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break;
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}
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case 2: // Toggle display abbreviation
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{
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m_Mobile.DisplayGuildTitle = !m_Mobile.DisplayGuildTitle;
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EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
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break;
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}
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case 3: // View the current roster
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{
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EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildRosterGump(m_Mobile, m_Guild));
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break;
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}
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case 4: // Recruit
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{
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m_Mobile.Target = new GuildRecruitTarget(m_Mobile, m_Guild);
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break;
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}
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case 5: // Membership candidates
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{
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EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildCandidatesGump(m_Mobile, m_Guild));
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break;
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}
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case 6: // View charter
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{
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EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildCharterGump(m_Mobile, m_Guild));
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break;
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}
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case 7: // Resign
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{
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m_Guild.RemoveMember(m_Mobile);
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break;
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}
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case 8: // View wars
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{
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EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildWarGump(m_Mobile, m_Guild));
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break;
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}
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case 9: // Guildmaster functions
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{
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if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
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{
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EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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}
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break;
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}
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}
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}
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}
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}
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