ModernUO/Projects/UOContent/Gumps/Guilds/GuildWarGump.cs

114 lines
3.3 KiB
C#

using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildWarGump : Gump
{
private readonly Guild m_Guild;
private readonly Mobile m_Mobile;
public GuildWarGump(Mobile from, Guild guild) : base(20, 30)
{
m_Mobile = from;
m_Guild = guild;
Draggable = false;
AddPage(0);
AddBackground(0, 0, 550, 440, 5054);
AddBackground(10, 10, 530, 420, 3000);
AddHtmlLocalized(20, 10, 500, 35, 1011133); // <center>WARFARE STATUS</center>
AddButton(20, 400, 4005, 4007, 1);
AddHtmlLocalized(55, 400, 300, 35, 1011120); // Return to the main menu.
AddPage(1);
AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 2);
AddHtmlLocalized(410, 373, 100, 25, 1011066); // Next page
AddHtmlLocalized(20, 45, 400, 20, 1011134); // We are at war with:
var enemies = guild.Enemies;
if (enemies.Count == 0)
{
AddHtmlLocalized(20, 65, 400, 20, 1013033); // No current wars
}
else
{
for (var i = 0; i < enemies.Count; ++i)
{
var g = enemies[i];
AddHtml(20, 65 + i * 20, 300, 20, g.Name);
}
}
AddPage(2);
AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 3);
AddHtmlLocalized(410, 373, 100, 25, 1011066); // Next page
AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 1);
AddHtmlLocalized(65, 373, 150, 25, 1011067); // Previous page
AddHtmlLocalized(20, 45, 400, 20, 1011136); // Guilds that we have declared war on:
var declared = guild.WarDeclarations;
if (declared.Count == 0)
{
AddHtmlLocalized(20, 65, 400, 20, 1018012); // No current invitations received for war.
}
else
{
for (var i = 0; i < declared.Count; ++i)
{
var g = declared[i];
AddHtml(20, 65 + i * 20, 300, 20, g.Name);
}
}
AddPage(3);
AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 2);
AddHtmlLocalized(65, 373, 150, 25, 1011067); // Previous page
AddHtmlLocalized(20, 45, 400, 20, 1011135); // Guilds that have declared war on us:
var invites = guild.WarInvitations;
if (invites.Count == 0)
{
AddHtmlLocalized(20, 65, 400, 20, 1013055); // No current war declarations
}
else
{
for (var i = 0; i < invites.Count; ++i)
{
var g = invites[i];
AddHtml(20, 65 + i * 20, 300, 20, g.Name);
}
}
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (GuildGump.BadMember(m_Mobile, m_Guild))
{
return;
}
if (info.ButtonID == 1)
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
}
}
}
}