## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
169 lines
4.6 KiB
C#
169 lines
4.6 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items
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{
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[SerializationGenerator(0, false)]
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[Flippable(0x1EC0, 0x1EC3)]
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public partial class PickpocketDip : AddonComponent
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{
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private Timer m_Timer;
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private double _minSkill;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private double _maxSkill;
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public PickpocketDip(int itemID) : base(itemID)
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Swinging => m_Timer != null;
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public void UpdateItemID()
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{
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var baseItemID = 0x1EC0 + (ItemID - 0x1EC0) / 3 * 3;
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ItemID = baseItemID + (Swinging ? 1 : 0);
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}
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public void BeginSwing()
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{
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m_Timer?.Stop();
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m_Timer = new InternalTimer(this);
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m_Timer.Start();
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UpdateItemID();
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}
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public void EndSwing()
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{
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m_Timer?.Stop();
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m_Timer = null;
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UpdateItemID();
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}
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public void Use(Mobile from)
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{
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from.Direction = from.GetDirectionTo(GetWorldLocation());
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Effects.PlaySound(GetWorldLocation(), Map, 0x4F);
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if (from.CheckSkill(SkillName.Stealing, MinSkill, MaxSkill))
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{
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SendLocalizedMessageTo(from, 501834); // You successfully avoid disturbing the dip while searching it.
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}
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else
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x390);
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BeginSwing();
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ProcessDelta();
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SendLocalizedMessageTo(from, 501831); // You carelessly bump the dip and start it swinging.
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 1))
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{
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SendLocalizedMessageTo(from, 501816); // You are too far away to do that.
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}
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else if (Swinging)
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{
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SendLocalizedMessageTo(from, 501815); // You have to wait until it stops swinging.
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}
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else if (from.Skills.Stealing.Base >= MaxSkill)
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{
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// Your ability to steal cannot improve any further by simply practicing on a dummy.
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SendLocalizedMessageTo(from, 501830);
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}
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else if (from.Mounted)
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{
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SendLocalizedMessageTo(from, 501829); // You can't practice on this while on a mount.
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}
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else
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{
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Use(from);
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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UpdateItemID();
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}
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private class InternalTimer : Timer
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{
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private readonly PickpocketDip m_Dip;
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public InternalTimer(PickpocketDip dip) : base(TimeSpan.FromSeconds(3.0))
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{
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m_Dip = dip;
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}
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protected override void OnTick()
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{
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m_Dip.EndSwing();
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}
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}
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}
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[SerializationGenerator(0, false)]
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public partial class PickpocketDipEastAddon : BaseAddon
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{
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[Constructible]
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public PickpocketDipEastAddon()
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{
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AddComponent(new PickpocketDip(0x1EC3), 0, 0, 0);
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}
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public override BaseAddonDeed Deed => new PickpocketDipEastDeed();
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}
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[SerializationGenerator(0, false)]
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public partial class PickpocketDipEastDeed : BaseAddonDeed
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{
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[Constructible]
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public PickpocketDipEastDeed()
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{
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}
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public override BaseAddon Addon => new PickpocketDipEastAddon();
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public override int LabelNumber => 1044337; // pickpocket dip (east)
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}
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[SerializationGenerator(0, false)]
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public partial class PickpocketDipSouthAddon : BaseAddon
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{
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[Constructible]
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public PickpocketDipSouthAddon()
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{
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AddComponent(new PickpocketDip(0x1EC0), 0, 0, 0);
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}
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public override BaseAddonDeed Deed => new PickpocketDipSouthDeed();
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}
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[SerializationGenerator(0, false)]
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public partial class PickpocketDipSouthDeed : BaseAddonDeed
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{
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[Constructible]
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public PickpocketDipSouthDeed()
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{
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}
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public override BaseAddon Addon => new PickpocketDipSouthAddon();
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public override int LabelNumber => 1044338; // pickpocket dip (south)
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}
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}
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