ModernUO/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs

88 lines
2.6 KiB
C#

namespace Server.Items;
public partial class BaseClothing
{
private void MigrateFrom(V6Content content)
{
_resource = content.RawResource ?? DefaultResource;
_attributes = content.Attributes ?? AttributesDefaultValue();
_clothingAttributes = content.ClothingAttributes ?? ClothingAttributesDefaultValue();
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
_resistances = content.Resistances ?? ResistancesDefaultValue();
_maxHitPoints = content.MaxHitPoints ?? 0;
_playerConstructed = content.PlayerConstructed;
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, content.Crafter);
_quality = content.Quality ?? ClothingQuality.Regular;
_strReq = content.StrRequirement ?? -1;
}
// Version 5 (pre-codegen)
private void Deserialize(IGenericReader reader, int version)
{
var flags = (OldSaveFlag)reader.ReadEncodedInt();
if (GetSaveFlag(flags, OldSaveFlag.Resource))
{
_resource = (CraftResource)reader.ReadEncodedInt();
}
else
{
_resource = DefaultResource;
}
Attributes = new AosAttributes(this);
if (GetSaveFlag(flags, OldSaveFlag.Attributes))
{
Attributes.Deserialize(reader);
}
ClothingAttributes = new AosArmorAttributes(this);
if (GetSaveFlag(flags, OldSaveFlag.ClothingAttributes))
{
ClothingAttributes.Deserialize(reader);
}
SkillBonuses = new AosSkillBonuses(this);
if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
{
SkillBonuses.Deserialize(reader);
}
Resistances = new AosElementAttributes(this);
if (GetSaveFlag(flags, OldSaveFlag.Resistances))
{
Resistances.Deserialize(reader);
}
if (GetSaveFlag(flags, OldSaveFlag.MaxHitPoints))
{
_maxHitPoints = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.HitPoints))
{
_hitPoints = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.Crafter))
{
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
}
if (GetSaveFlag(flags, OldSaveFlag.Quality))
{
_quality = (ClothingQuality)reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.StrReq))
{
_strReq = reader.ReadEncodedInt();
}
PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
}
}