88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
namespace Server.Items;
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public partial class BaseClothing
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{
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private void MigrateFrom(V6Content content)
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{
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_resource = content.RawResource ?? DefaultResource;
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_attributes = content.Attributes ?? AttributesDefaultValue();
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_clothingAttributes = content.ClothingAttributes ?? ClothingAttributesDefaultValue();
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_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
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_resistances = content.Resistances ?? ResistancesDefaultValue();
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_maxHitPoints = content.MaxHitPoints ?? 0;
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_playerConstructed = content.PlayerConstructed;
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Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, content.Crafter);
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_quality = content.Quality ?? ClothingQuality.Regular;
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_strReq = content.StrRequirement ?? -1;
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}
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// Version 5 (pre-codegen)
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private void Deserialize(IGenericReader reader, int version)
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{
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var flags = (OldSaveFlag)reader.ReadEncodedInt();
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if (GetSaveFlag(flags, OldSaveFlag.Resource))
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{
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_resource = (CraftResource)reader.ReadEncodedInt();
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}
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else
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{
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_resource = DefaultResource;
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}
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Attributes = new AosAttributes(this);
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if (GetSaveFlag(flags, OldSaveFlag.Attributes))
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{
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Attributes.Deserialize(reader);
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}
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ClothingAttributes = new AosArmorAttributes(this);
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if (GetSaveFlag(flags, OldSaveFlag.ClothingAttributes))
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{
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ClothingAttributes.Deserialize(reader);
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}
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SkillBonuses = new AosSkillBonuses(this);
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if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
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{
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SkillBonuses.Deserialize(reader);
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}
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Resistances = new AosElementAttributes(this);
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if (GetSaveFlag(flags, OldSaveFlag.Resistances))
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{
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Resistances.Deserialize(reader);
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}
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if (GetSaveFlag(flags, OldSaveFlag.MaxHitPoints))
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{
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_maxHitPoints = reader.ReadEncodedInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.HitPoints))
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{
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_hitPoints = reader.ReadEncodedInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Crafter))
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{
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Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
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}
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if (GetSaveFlag(flags, OldSaveFlag.Quality))
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{
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_quality = (ClothingQuality)reader.ReadEncodedInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.StrReq))
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{
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_strReq = reader.ReadEncodedInt();
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}
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PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
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}
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}
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