ModernUO/Projects/UOContent/Items/Clothing/Shoes.cs
Kamron Batman 89815ad4d3
feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example:
  ```cs
  [SerializationProperty(0, useField: nameof(_resource)]
  ```
2022-09-04 08:45:27 -07:00

200 lines
5.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public abstract partial class BaseShoes : BaseClothing
{
public BaseShoes(int itemID, int hue = 0) : base(itemID, Layer.Shoes, hue)
{
}
public override bool Scissor(Mobile from, Scissors scissors)
{
if (DefaultResource == CraftResource.None)
{
return base.Scissor(from, scissors);
}
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
}
[Flippable(0x2307, 0x2308)]
[SerializationGenerator(0, false)]
public partial class FurBoots : BaseShoes
{
[Constructible]
public FurBoots(int hue = 0) : base(0x2307, hue) => Weight = 3.0;
}
[Flippable(0x170b, 0x170c)]
[SerializationGenerator(0, false)]
public partial class Boots : BaseShoes
{
[Constructible]
public Boots(int hue = 0) : base(0x170B, hue) => Weight = 3.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
}
[Flippable]
[SerializationGenerator(2, false)]
public partial class ThighBoots : BaseShoes, IArcaneEquip
{
[Constructible]
public ThighBoots(int hue = 0) : base(0x1711, hue) => Weight = 4.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[EncodedInt]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
{
get => _curArcaneCharges;
set
{
_curArcaneCharges = value;
InvalidateProperties();
Update();
this.MarkDirty();
}
}
[EncodedInt]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
{
get => _maxArcaneCharges;
set
{
_maxArcaneCharges = value;
InvalidateProperties();
Update();
this.MarkDirty();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsArcane => _maxArcaneCharges > 0 && _curArcaneCharges >= 0;
private void Deserialize(IGenericReader reader, int version)
{
if (reader.ReadBool())
{
_curArcaneCharges = reader.ReadInt();
_maxArcaneCharges = reader.ReadInt();
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsArcane)
{
LabelTo(from, 1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}");
}
}
public void Update()
{
if (IsArcane)
{
ItemID = 0x26AF;
}
else if (ItemID == 0x26AF)
{
ItemID = 0x1711;
}
if (IsArcane && CurArcaneCharges == 0)
{
Hue = 0;
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (IsArcane)
{
list.Add(1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}"); // arcane charges: ~1_val~ / ~2_val~
}
}
public void Flip()
{
ItemID = ItemID switch
{
0x1711 => 0x1712,
0x1712 => 0x1711,
_ => ItemID
};
}
}
[Flippable(0x170f, 0x1710)]
[SerializationGenerator(0, false)]
public partial class Shoes : BaseShoes
{
[Constructible]
public Shoes(int hue = 0) : base(0x170F, hue) => Weight = 2.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
}
[Flippable(0x170d, 0x170e)]
[SerializationGenerator(0, false)]
public partial class Sandals : BaseShoes
{
[Constructible]
public Sandals(int hue = 0) : base(0x170D, hue) => Weight = 1.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override bool Dye(Mobile from, DyeTub sender) => false;
}
[Flippable(0x2797, 0x27E2)]
[SerializationGenerator(0, false)]
public partial class NinjaTabi : BaseShoes
{
[Constructible]
public NinjaTabi(int hue = 0) : base(0x2797, hue) => Weight = 2.0;
}
[Flippable(0x2796, 0x27E1)]
[SerializationGenerator(0, false)]
public partial class SamuraiTabi : BaseShoes
{
[Constructible]
public SamuraiTabi(int hue = 0) : base(0x2796, hue) => Weight = 2.0;
}
[Flippable(0x2796, 0x27E1)]
[SerializationGenerator(0, false)]
public partial class Waraji : BaseShoes
{
[Constructible]
public Waraji(int hue = 0) : base(0x2796, hue) => Weight = 2.0;
}
[Flippable(0x2FC4, 0x317A)]
[SerializationGenerator(0)]
public partial class ElvenBoots : BaseShoes
{
[Constructible]
public ElvenBoots(int hue = 0) : base(0x2FC4, hue) => Weight = 2.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int RequiredRaces => Race.AllowElvesOnly;
public override bool Dye(Mobile from, DyeTub sender) => false;
}
}