## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
325 lines
8.9 KiB
C#
325 lines
8.9 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Engines.Craft;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class SalvageBag : Bag
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{
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private bool m_Failure;
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[Constructible]
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public SalvageBag() : this(Utility.RandomBlueHue())
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{
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}
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[Constructible]
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public SalvageBag(int hue)
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{
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Weight = 2.0;
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Hue = hue;
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m_Failure = false;
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}
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public override int LabelNumber => 1079931; // Salvage Bag
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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if (from.Alive)
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{
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var inBackpack = IsChildOf(from.Backpack);
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var resmeltables = inBackpack && Resmeltables();
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var scissorables = inBackpack && Scissorables();
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list.Add(new SalvageIngotsEntry(resmeltables));
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list.Add(new SalvageClothEntry(scissorables));
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list.Add(new SalvageAllEntry(resmeltables && scissorables));
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}
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}
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private bool Resmelt(Mobile from, Item item, CraftResource resource)
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{
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try
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{
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if (CraftResources.GetType(resource) != CraftResourceType.Metal)
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{
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return false;
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}
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var info = CraftResources.GetInfo(resource);
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if (info == null || info.ResourceTypes.Length == 0)
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{
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return false;
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}
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var craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType());
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if (craftItem == null || craftItem.Resources.Count == 0)
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{
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return false;
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}
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var craftResource = craftItem.Resources[0];
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if (craftResource.Amount < 2)
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{
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return false; // Not enough metal to resmelt
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}
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var difficulty = resource switch
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{
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CraftResource.DullCopper => 65.0,
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CraftResource.ShadowIron => 70.0,
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CraftResource.Copper => 75.0,
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CraftResource.Bronze => 80.0,
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CraftResource.Gold => 85.0,
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CraftResource.Agapite => 90.0,
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CraftResource.Verite => 95.0,
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CraftResource.Valorite => 99.0,
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_ => 0.0
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};
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var ingot = info.ResourceTypes[0].CreateInstance<Item>();
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if (item is DragonBardingDeed || item is BaseArmor armor && armor.PlayerConstructed ||
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item is BaseWeapon weapon && weapon.PlayerConstructed ||
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item is BaseClothing clothing && clothing.PlayerConstructed)
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{
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var mining = from.Skills.Mining.Value;
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if (mining > 100.0)
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{
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mining = 100.0;
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}
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var amount = ((4 + mining) * craftResource.Amount - 4) * 0.0068;
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if (amount < 2)
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{
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ingot.Amount = 2;
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}
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else
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{
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ingot.Amount = (int)amount;
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}
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}
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else
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{
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ingot.Amount = 2;
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}
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if (difficulty > from.Skills.Mining.Value)
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{
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m_Failure = true;
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ingot.Delete();
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}
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else
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{
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item.Delete();
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}
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from.AddToBackpack(ingot);
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from.PlaySound(0x2A);
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from.PlaySound(0x240);
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return true;
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.ToString());
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}
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return false;
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}
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private bool Resmeltables() // Where context menu checks for metal items and dragon barding deeds
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{
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foreach (var i in Items)
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{
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return i?.Deleted == false && (
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i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
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i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
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i is DragonBardingDeed
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);
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}
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return false;
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}
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private bool Scissorables() // Where context menu checks for Leather items and cloth items
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{
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foreach (var i in Items)
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{
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if (i is not IScissorable || i.Deleted)
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{
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continue;
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}
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if (i is BaseClothing or Cloth or BoltOfCloth or Hides or BonePile || i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather)
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{
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return true;
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}
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}
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return false;
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}
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private void SalvageIngots(Mobile from)
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{
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var hasTool = false;
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if (from.Backpack != null)
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{
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foreach (var tool in from.Backpack.FindItemsByType<BaseTool>())
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{
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if (tool.CraftSystem == DefBlacksmithy.CraftSystem)
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{
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hasTool = true;
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break;
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}
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}
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}
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if (!hasTool)
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{
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from.SendLocalizedMessage(1079822); // You need a blacksmithing tool in order to salvage ingots.
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return;
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}
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DefBlacksmithy.CheckAnvilAndForge(from, 2, out _, out var forge);
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if (!forge)
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{
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from.SendLocalizedMessage(1044265); // You must be near a forge.
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return;
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}
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var salvaged = 0;
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var notSalvaged = 0;
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foreach (var item in EnumerateItems())
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{
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if (item?.Deleted != false)
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{
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continue;
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}
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if (item is BaseArmor armor && Resmelt(from, armor, armor.Resource) ||
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item is BaseWeapon weapon && Resmelt(from, weapon, weapon.Resource) ||
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item is DragonBardingDeed)
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{
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salvaged++;
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}
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else
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{
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notSalvaged++;
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}
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}
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if (m_Failure)
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{
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from.SendLocalizedMessage(1079975); // You failed to smelt some metal for lack of skill.
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m_Failure = false;
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}
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else
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{
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// Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
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from.SendLocalizedMessage(1079973, $"{salvaged}\t{salvaged + notSalvaged}");
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}
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}
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private static readonly Type[] _clothTypes = {
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typeof(Leather), typeof(Cloth), typeof(SpinedLeather), typeof(HornedLeather), typeof(BarbedLeather),
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typeof(Bandage), typeof(Bone)
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};
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private void SalvageCloth(Mobile from)
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{
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var scissors = from.Backpack.FindItemByType<Scissors>();
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if (scissors == null)
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{
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from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth.
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return;
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}
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var salvaged = 0;
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var notSalvaged = 0;
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foreach (var item in EnumerateItems())
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{
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if (item is not IScissorable scissorable)
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{
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continue;
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}
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if (Scissors.CanScissor(from, scissorable) && scissorable.Scissor(from, scissors))
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{
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++salvaged;
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}
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else
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{
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++notSalvaged;
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}
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}
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// Salvaged: ~1_COUNT~/~2_NUM~ tailored items
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from.SendLocalizedMessage(1079974, $"{salvaged}\t{salvaged + notSalvaged}");
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foreach (var item in EnumerateItems())
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{
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if (item.InTypeList(_clothTypes))
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{
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from.AddToBackpack(item);
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}
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}
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}
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private void SalvageAll(Mobile from)
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{
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SalvageIngots(from);
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SalvageCloth(from);
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}
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private class SalvageAllEntry : ContextMenuEntry
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{
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public SalvageAllEntry(bool enabled) : base(6276) => Enabled = enabled;
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public override void OnClick(Mobile from, IEntity target)
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{
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if (from.CheckAlive() && target is SalvageBag { Deleted: false } bag)
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{
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bag.SalvageAll(from);
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}
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}
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}
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private class SalvageIngotsEntry : ContextMenuEntry
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{
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public SalvageIngotsEntry(bool enabled) : base(6277) => Enabled = enabled;
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public override void OnClick(Mobile from, IEntity target)
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{
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if (from.CheckAlive() && target is SalvageBag { Deleted: false } bag)
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{
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bag.SalvageIngots(from);
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}
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}
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}
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private class SalvageClothEntry : ContextMenuEntry
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{
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public SalvageClothEntry(bool enabled) : base(6278) => Enabled = enabled;
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public override void OnClick(Mobile from, IEntity target)
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{
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if (from.CheckAlive() && target is SalvageBag { Deleted: false } bag)
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{
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bag.SalvageCloth(from);
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}
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}
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}
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}
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