ModernUO/Projects/UOContent/Items/Food/Food.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

511 lines
11 KiB
C#

using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class Food : Item
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _poisoner;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Poison _poison;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _fillFactor;
public Food(int itemID, int amount = 1) : base(itemID)
{
Stackable = true;
Amount = amount;
FillFactor = 1;
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
if (from.Alive)
{
list.Add(new EatEntry());
}
}
public override void OnDoubleClick(Mobile from)
{
if (!Movable)
{
return;
}
if (from.InRange(GetWorldLocation(), 1))
{
Eat(from);
}
}
public override bool CanStackWith(Item dropped) =>
(dropped is not Food food || Poison == food.Poison && Poisoner == food.Poisoner) &&
base.CanStackWith(dropped);
public virtual bool Eat(Mobile from)
{
// Fill the Mobile with FillFactor
if (CheckHunger(from))
{
// Play a random "eat" sound
from.PlaySound(Utility.Random(0x3A, 3));
if (from.Body.IsHuman && !from.Mounted)
{
from.Animate(34, 5, 1, true, false, 0);
}
if (Poison != null)
{
from.ApplyPoison(Poisoner, Poison);
}
Consume();
return true;
}
return false;
}
public virtual bool CheckHunger(Mobile from) => FillHunger(from, FillFactor);
public static bool FillHunger(Mobile from, int fillFactor)
{
if (from.Hunger >= 20)
{
from.SendLocalizedMessage(500867); // You are simply too full to eat any more!
return false;
}
var iHunger = from.Hunger + fillFactor;
if (from.Stam < from.StamMax)
{
from.Stam += Utility.Random(6, 3) + fillFactor / 5;
}
if (iHunger >= 20)
{
from.Hunger = 20;
from.SendLocalizedMessage(500872); // You manage to eat the food, but you are stuffed!
}
else
{
from.Hunger = iHunger;
if (iHunger < 5)
{
from.SendLocalizedMessage(500868); // You eat the food, but are still extremely hungry.
}
else if (iHunger < 10)
{
from.SendLocalizedMessage(500869); // You eat the food, and begin to feel more satiated.
}
else if (iHunger < 15)
{
from.SendLocalizedMessage(500870); // After eating the food, you feel much less hungry.
}
else
{
from.SendLocalizedMessage(500871); // You feel quite full after consuming the food.
}
}
return true;
}
}
[SerializationGenerator(0, false)]
public partial class BreadLoaf : Food
{
[Constructible]
public BreadLoaf(int amount = 1) : base(0x103B, amount)
{
Weight = 1.0;
FillFactor = 3;
}
}
[SerializationGenerator(0, false)]
public partial class Bacon : Food
{
[Constructible]
public Bacon(int amount = 1) : base(0x979, amount)
{
Weight = 1.0;
FillFactor = 1;
}
}
[SerializationGenerator(0, false)]
public partial class SlabOfBacon : Food
{
[Constructible]
public SlabOfBacon(int amount = 1) : base(0x976, amount)
{
Weight = 1.0;
FillFactor = 3;
}
}
[SerializationGenerator(0, false)]
public partial class FishSteak : Food
{
[Constructible]
public FishSteak(int amount = 1) : base(0x97B, amount) => FillFactor = 3;
public override double DefaultWeight => 0.1;
}
[SerializationGenerator(0, false)]
public partial class CheeseWheel : Food
{
[Constructible]
public CheeseWheel(int amount = 1) : base(0x97E, amount) => FillFactor = 3;
public override double DefaultWeight => 0.1;
}
[SerializationGenerator(0, false)]
public partial class CheeseWedge : Food
{
[Constructible]
public CheeseWedge(int amount = 1) : base(0x97D, amount) => FillFactor = 3;
public override double DefaultWeight => 0.1;
}
[SerializationGenerator(0, false)]
public partial class CheeseSlice : Food
{
[Constructible]
public CheeseSlice(int amount = 1) : base(0x97C, amount) => FillFactor = 1;
public override double DefaultWeight => 0.1;
}
[SerializationGenerator(0, false)]
public partial class FrenchBread : Food
{
[Constructible]
public FrenchBread(int amount = 1) : base(0x98C, amount)
{
Weight = 2.0;
FillFactor = 3;
}
}
[SerializationGenerator(0, false)]
public partial class FriedEggs : Food
{
[Constructible]
public FriedEggs(int amount = 1) : base(0x9B6, amount)
{
Weight = 1.0;
FillFactor = 4;
}
}
[SerializationGenerator(0, false)]
public partial class CookedBird : Food
{
[Constructible]
public CookedBird(int amount = 1) : base(0x9B7, amount)
{
Weight = 1.0;
FillFactor = 5;
}
}
[SerializationGenerator(0, false)]
public partial class RoastPig : Food
{
[Constructible]
public RoastPig(int amount = 1) : base(0x9BB, amount)
{
Weight = 45.0;
FillFactor = 20;
}
}
[SerializationGenerator(0, false)]
public partial class Sausage : Food
{
[Constructible]
public Sausage(int amount = 1) : base(0x9C0, amount)
{
Weight = 1.0;
FillFactor = 4;
}
}
[SerializationGenerator(0, false)]
public partial class Ham : Food
{
[Constructible]
public Ham(int amount = 1) : base(0x9C9, amount)
{
Weight = 1.0;
FillFactor = 5;
}
}
[SerializationGenerator(0, false)]
public partial class Cake : Food
{
[Constructible]
public Cake() : base(0x9E9)
{
Stackable = false;
Weight = 1.0;
FillFactor = 10;
}
}
[SerializationGenerator(0, false)]
public partial class Ribs : Food
{
[Constructible]
public Ribs(int amount = 1) : base(0x9F2, amount)
{
Weight = 1.0;
FillFactor = 5;
}
}
[SerializationGenerator(0, false)]
public partial class Cookies : Food
{
[Constructible]
public Cookies() : base(0x160b)
{
Stackable = Core.ML;
Weight = 1.0;
FillFactor = 4;
}
}
[SerializationGenerator(0, false)]
public partial class Muffins : Food
{
[Constructible]
public Muffins() : base(0x9eb)
{
Stackable = false;
Weight = 1.0;
FillFactor = 4;
}
}
[TypeAlias("Server.Items.Pizza")]
[SerializationGenerator(0, false)]
public partial class CheesePizza : Food
{
[Constructible]
public CheesePizza() : base(0x1040)
{
Stackable = false;
Weight = 1.0;
FillFactor = 6;
}
public override int LabelNumber => 1044516; // cheese pizza
}
[SerializationGenerator(0, false)]
public partial class SausagePizza : Food
{
[Constructible]
public SausagePizza() : base(0x1040)
{
Stackable = false;
Weight = 1.0;
FillFactor = 6;
}
public override int LabelNumber => 1044517; // sausage pizza
}
[SerializationGenerator(0, false)]
public partial class FruitPie : Food
{
[Constructible]
public FruitPie() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
FillFactor = 5;
}
public override int LabelNumber => 1041346; // baked fruit pie
}
[SerializationGenerator(0, false)]
public partial class MeatPie : Food
{
[Constructible]
public MeatPie() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
FillFactor = 5;
}
public override int LabelNumber => 1041347; // baked meat pie
}
[SerializationGenerator(0, false)]
public partial class PumpkinPie : Food
{
[Constructible]
public PumpkinPie() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
FillFactor = 5;
}
public override int LabelNumber => 1041348; // baked pumpkin pie
}
[SerializationGenerator(0, false)]
public partial class ApplePie : Food
{
[Constructible]
public ApplePie() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
FillFactor = 5;
}
public override int LabelNumber => 1041343; // baked apple pie
}
[SerializationGenerator(0, false)]
public partial class PeachCobbler : Food
{
[Constructible]
public PeachCobbler() : base(0x1041)
{
Stackable = false;
Weight = 1.0;
FillFactor = 5;
}
public override int LabelNumber => 1041344; // baked peach cobbler
}
[SerializationGenerator(0, false)]
public partial class Quiche : Food
{
[Constructible]
public Quiche() : base(0x1041)
{
Stackable = Core.ML;
Weight = 1.0;
FillFactor = 5;
}
public override int LabelNumber => 1041345; // baked quiche
}
[SerializationGenerator(0, false)]
public partial class LambLeg : Food
{
[Constructible]
public LambLeg(int amount = 1) : base(0x160a, amount)
{
Weight = 2.0;
FillFactor = 5;
}
}
[SerializationGenerator(0, false)]
public partial class ChickenLeg : Food
{
[Constructible]
public ChickenLeg(int amount = 1) : base(0x1608, amount)
{
Weight = 1.0;
FillFactor = 4;
}
}
[Flippable(0xC74, 0xC75)]
[SerializationGenerator(0, false)]
public partial class HoneydewMelon : Food
{
[Constructible]
public HoneydewMelon(int amount = 1) : base(0xC74, amount)
{
Weight = 1.0;
FillFactor = 1;
}
}
[Flippable(0xC64, 0xC65)]
[SerializationGenerator(0, false)]
public partial class YellowGourd : Food
{
[Constructible]
public YellowGourd(int amount = 1) : base(0xC64, amount)
{
Weight = 1.0;
FillFactor = 1;
}
}
[Flippable(0xC66, 0xC67)]
[SerializationGenerator(0, false)]
public partial class GreenGourd : Food
{
[Constructible]
public GreenGourd(int amount = 1) : base(0xC66, amount)
{
Weight = 1.0;
FillFactor = 1;
}
}
[Flippable(0xC7F, 0xC81)]
[SerializationGenerator(0, false)]
public partial class EarOfCorn : Food
{
[Constructible]
public EarOfCorn(int amount = 1) : base(0xC81, amount)
{
Weight = 1.0;
FillFactor = 1;
}
}
[SerializationGenerator(0, false)]
public partial class Turnip : Food
{
[Constructible]
public Turnip(int amount = 1) : base(0xD3A, amount)
{
Weight = 1.0;
FillFactor = 1;
}
}
[SerializationGenerator(0, false)]
public partial class SheafOfHay : Item
{
[Constructible]
public SheafOfHay() : base(0xF36) => Weight = 10.0;
}