## Summary ### Changes - Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]` - Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them! - Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable. - Updates Dupe command to use the new logic. - Fixes duping multiple kinds of objects that used to be outright broken. ### Bug Fixes - Fixes issue with durability after duping - Fixes issue with hue after duping > [!Note] > **Developer Note** > Customizing how duping an item works now requires two steps: > 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field > 2. Add custom logic in an `OnAfterDuped` override > > When do you need to do this? > *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.*
445 lines
12 KiB
C#
445 lines
12 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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namespace Server.Items;
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public enum GemType
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{
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None,
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StarSapphire,
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Emerald,
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Sapphire,
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Ruby,
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Citrine,
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Amethyst,
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Tourmaline,
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Amber,
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Diamond
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}
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[SerializationGenerator(4, false)]
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public abstract partial class BaseJewel : Item, ICraftable, IAosItem
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{
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _maxHitPoints;
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[SerializableField(3)]
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[InvalidateProperties]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private GemType _gemType;
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[SerializedIgnoreDupe]
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[SerializableField(4, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosAttributes _attributes;
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[SerializedIgnoreDupe]
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[SerializableField(5, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosElementAttributes _resistances;
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[SerializedIgnoreDupe]
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[SerializableField(6, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosSkillBonuses _skillBonuses;
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public BaseJewel(int itemID, Layer layer) : base(itemID)
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{
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_attributes = new AosAttributes(this);
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_resistances = new AosElementAttributes(this);
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_skillBonuses = new AosSkillBonuses(this);
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_resource = CraftResource.Iron;
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Hue = CraftResources.GetHue(_resource);
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_gemType = GemType.None;
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Layer = layer;
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_hitPoints = _maxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
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}
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[EncodedInt]
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int HitPoints
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{
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get => _hitPoints;
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set
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{
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if (value != _hitPoints && _maxHitPoints > 0)
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{
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_hitPoints = value;
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if (_hitPoints < 0)
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{
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Delete();
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}
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else if (_hitPoints > _maxHitPoints)
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{
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_hitPoints = _maxHitPoints;
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}
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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}
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[SerializableProperty(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _resource;
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set
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{
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_resource = value;
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Hue = CraftResources.GetHue(_resource);
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}
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}
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public override int PhysicalResistance => Resistances.Physical;
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public override int FireResistance => Resistances.Fire;
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public override int ColdResistance => Resistances.Cold;
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public override int PoisonResistance => Resistances.Poison;
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public override int EnergyResistance => Resistances.Energy;
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public virtual int BaseGemTypeNumber => 0;
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public virtual int InitMinHits => 0;
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public virtual int InitMaxHits => 0;
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public override int LabelNumber
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{
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get
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{
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if (_gemType == GemType.None)
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{
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return base.LabelNumber;
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}
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return BaseGemTypeNumber + (int)_gemType - 1;
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}
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}
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public virtual int ArtifactRarity => 0;
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public int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue
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)
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{
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var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
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Resource = CraftResources.GetFromType(resourceType);
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var context = craftSystem.GetContext(from);
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if (context?.DoNotColor == true)
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{
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Hue = 0;
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}
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if (craftItem.Resources.Count > 1)
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{
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resourceType = craftItem.Resources[1].ItemType;
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if (resourceType == typeof(StarSapphire))
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{
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GemType = GemType.StarSapphire;
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}
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else if (resourceType == typeof(Emerald))
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{
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GemType = GemType.Emerald;
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}
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else if (resourceType == typeof(Sapphire))
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{
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GemType = GemType.Sapphire;
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}
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else if (resourceType == typeof(Ruby))
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{
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GemType = GemType.Ruby;
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}
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else if (resourceType == typeof(Citrine))
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{
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GemType = GemType.Citrine;
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}
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else if (resourceType == typeof(Amethyst))
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{
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GemType = GemType.Amethyst;
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}
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else if (resourceType == typeof(Tourmaline))
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{
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GemType = GemType.Tourmaline;
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}
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else if (resourceType == typeof(Amber))
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{
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GemType = GemType.Amber;
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}
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else if (resourceType == typeof(Diamond))
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{
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GemType = GemType.Diamond;
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}
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}
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return 1;
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}
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is not BaseJewel jewel)
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{
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return;
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}
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jewel.Attributes = new AosAttributes(newItem, Attributes);
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jewel.Resistances = new AosElementAttributes(newItem, Resistances);
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jewel.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
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// Set hue again because of resource
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jewel.Hue = Hue;
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}
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public override void OnAdded(IEntity parent)
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{
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if (Core.AOS && parent is Mobile from)
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{
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SkillBonuses.AddTo(from);
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var strBonus = Attributes.BonusStr;
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var dexBonus = Attributes.BonusDex;
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var intBonus = Attributes.BonusInt;
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if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
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{
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var serial = Serial;
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if (strBonus != 0)
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{
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from.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
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}
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if (dexBonus != 0)
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{
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from.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
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}
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if (intBonus != 0)
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{
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from.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
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}
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}
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from.CheckStatTimers();
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if (Core.AOS && parent is Mobile from)
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{
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SkillBonuses.Remove();
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var serial = Serial;
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from.RemoveStatMod($"{serial}Str");
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from.RemoveStatMod($"{serial}Dex");
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from.RemoveStatMod($"{serial}Int");
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from.CheckStatTimers();
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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SkillBonuses.GetProperties(list);
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int prop;
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if ((prop = ArtifactRarity) > 0)
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{
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list.Add(1061078, prop); // artifact rarity ~1_val~
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}
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if ((prop = Attributes.WeaponDamage) != 0)
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{
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list.Add(1060401, prop); // damage increase ~1_val~%
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}
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if ((prop = Attributes.DefendChance) != 0)
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{
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list.Add(1060408, prop); // defense chance increase ~1_val~%
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}
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if ((prop = Attributes.BonusDex) != 0)
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{
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list.Add(1060409, prop); // dexterity bonus ~1_val~
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}
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if ((prop = Attributes.EnhancePotions) != 0)
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{
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list.Add(1060411, prop); // enhance potions ~1_val~%
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}
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if ((prop = Attributes.CastRecovery) != 0)
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{
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list.Add(1060412, prop); // faster cast recovery ~1_val~
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}
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if ((prop = Attributes.CastSpeed) != 0)
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{
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list.Add(1060413, prop); // faster casting ~1_val~
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}
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if ((prop = Attributes.AttackChance) != 0)
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{
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list.Add(1060415, prop); // hit chance increase ~1_val~%
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}
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if ((prop = Attributes.BonusHits) != 0)
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{
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list.Add(1060431, prop); // hit point increase ~1_val~
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}
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if ((prop = Attributes.BonusInt) != 0)
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{
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list.Add(1060432, prop); // intelligence bonus ~1_val~
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}
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if ((prop = Attributes.LowerManaCost) != 0)
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{
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list.Add(1060433, prop); // lower mana cost ~1_val~%
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}
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if ((prop = Attributes.LowerRegCost) != 0)
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{
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list.Add(1060434, prop); // lower reagent cost ~1_val~%
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}
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if ((prop = Attributes.Luck) != 0)
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{
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list.Add(1060436, prop); // luck ~1_val~
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}
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if ((prop = Attributes.BonusMana) != 0)
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{
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list.Add(1060439, prop); // mana increase ~1_val~
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}
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if ((prop = Attributes.RegenMana) != 0)
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{
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list.Add(1060440, prop); // mana regeneration ~1_val~
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}
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if (Attributes.NightSight != 0)
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{
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list.Add(1060441); // night sight
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}
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if ((prop = Attributes.ReflectPhysical) != 0)
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{
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list.Add(1060442, prop); // reflect physical damage ~1_val~%
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}
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if ((prop = Attributes.RegenStam) != 0)
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{
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list.Add(1060443, prop); // stamina regeneration ~1_val~
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}
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if ((prop = Attributes.RegenHits) != 0)
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{
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list.Add(1060444, prop); // hit point regeneration ~1_val~
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}
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if (Attributes.SpellChanneling != 0)
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{
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list.Add(1060482); // spell channeling
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}
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if ((prop = Attributes.SpellDamage) != 0)
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{
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list.Add(1060483, prop); // spell damage increase ~1_val~%
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}
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if ((prop = Attributes.BonusStam) != 0)
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{
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list.Add(1060484, prop); // stamina increase ~1_val~
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}
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if ((prop = Attributes.BonusStr) != 0)
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{
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list.Add(1060485, prop); // strength bonus ~1_val~
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}
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if ((prop = Attributes.WeaponSpeed) != 0)
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{
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list.Add(1060486, prop); // swing speed increase ~1_val~%
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}
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if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
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{
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list.Add(1075210, prop); // Increased Karma Loss ~1val~%
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}
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AddResistanceProperties(list);
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if (_hitPoints >= 0 && _maxHitPoints > 0)
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{
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list.Add(1060639, $"{_hitPoints}\t{_maxHitPoints}"); // durability ~1_val~ / ~2_val~
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_maxHitPoints = reader.ReadEncodedInt();
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_hitPoints = reader.ReadEncodedInt();
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_resource = (CraftResource)reader.ReadEncodedInt();
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_gemType = (GemType)reader.ReadEncodedInt();
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_attributes = new AosAttributes(this);
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_attributes.Deserialize(reader);
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_resistances = new AosElementAttributes(this);
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_resistances.Deserialize(reader);
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_skillBonuses = new AosSkillBonuses(this);
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_skillBonuses.Deserialize(reader);
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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var m = Parent as Mobile;
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if (Core.AOS && m != null)
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{
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SkillBonuses.AddTo(m);
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}
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var strBonus = Attributes.BonusStr;
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var dexBonus = Attributes.BonusDex;
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var intBonus = Attributes.BonusInt;
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if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
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{
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var serial = Serial;
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if (strBonus != 0)
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{
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m.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
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}
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if (dexBonus != 0)
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{
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m.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
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}
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if (intBonus != 0)
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{
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m.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
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}
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}
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m?.CheckStatTimers();
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}
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}
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