ModernUO/Projects/UOContent/Items/Misc/Acid.cs
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00

98 lines
2.1 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Collections;
using Server.Mobiles;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class Acid : Item
{
private TimeSpan _duration;
private int _maxDamage;
private int _minDamage;
private TimerExecutionToken _timerToken;
private bool _drying;
[Constructible]
public Acid() : this(TimeSpan.FromSeconds(10.0), 2, 5)
{
}
[Constructible]
public Acid(TimeSpan duration, int minDamage, int maxDamage) : this(duration, TimeSpan.FromSeconds(1), minDamage, maxDamage)
{
}
[Constructible]
public Acid(TimeSpan duration, TimeSpan tickRate, int minDamage, int maxDamage) : base(0x122A)
{
Hue = 0x3F;
Movable = false;
_minDamage = minDamage;
_maxDamage = maxDamage;
_duration = duration;
Timer.StartTimer(TimeSpan.Zero, tickRate, OnTick, out _timerToken);
}
public override string DefaultName => "a pool of acid";
public override void OnDelete()
{
_timerToken.Cancel();
}
private void OnTick()
{
var now = Core.Now;
var age = now - Created;
if (age > _duration)
{
Delete();
return;
}
// Dries half way through duration
if (!_drying && age > _duration - age)
{
_drying = true;
ItemID = 0x122B;
}
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in GetMobilesAt())
{
if (m.AccessLevel == AccessLevel.Player &&
m.Alive && !m.IsDeadBondedPet && (m is not BaseCreature bc || bc.Controlled || bc.Summoned))
{
queue.Enqueue(m);
}
}
while (queue.Count > 0)
{
Damage(queue.Dequeue());
}
}
public override bool OnMoveOver(Mobile m)
{
Damage(m);
return true;
}
public void Damage(Mobile m)
{
m.Damage(Utility.RandomMinMax(_minDamage, _maxDamage));
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
Delete();
}
}