100 lines
2.4 KiB
C#
100 lines
2.4 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Mobiles;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class ClockworkAssembly : Item
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{
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private static Type[] _requiredParts =
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{
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typeof(PowerCrystal),
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typeof(Gears),
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typeof(BronzeIngot),
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typeof(IronIngot),
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};
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private static int[] _requiredPartsClilocs =
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{
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1071945, // You need a power crystal to construct a golem.
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1071946, // You need more gears to construct a golem.
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1071947, // You need more bronze ingots to construct a golem.
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1071948, // You need more iron ingots to construct a golem.
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};
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private static int[] _requiredAmounts =
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{
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1, // Power Crystal
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5, // Gears
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50, // Bronze Ingot
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50, // Iron Ingot
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};
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[Constructible]
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public ClockworkAssembly() : base(0x1EA8)
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{
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Weight = 5.0;
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Hue = 1102;
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}
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public override int LabelNumber => 1073426; // Clockwork Assembly
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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// The clockwork assembly must be in your backpack to construct a golem.
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from.SendLocalizedMessage(1071944);
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return;
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}
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var tinkerSkill = from.Skills.Tinkering.Value;
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if (tinkerSkill < 60.0)
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{
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from.SendLocalizedMessage(1071943); // You must be a Journeyman or higher Tinker to construct a golem.
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return;
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}
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if (from.Followers + 4 > from.FollowersMax)
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{
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from.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
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return;
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}
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double scalar = tinkerSkill switch
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{
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>= 100.0 => 1.0,
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>= 90.0 => 0.9,
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>= 80.0 => 0.8,
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>= 70.0 => 0.7,
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_ => 0.6
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};
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var pack = from.Backpack;
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if (pack == null)
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{
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return;
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}
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var res = pack.ConsumeTotal(_requiredParts, _requiredAmounts);
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if (res >= 0)
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{
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from.SendLocalizedMessage(_requiredPartsClilocs[res]);
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return;
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}
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var g = new Golem(true, scalar);
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if (g.SetControlMaster(from))
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{
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Delete();
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g.MoveToWorld(from.Location, from.Map);
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from.PlaySound(0x241);
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}
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}
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}
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