61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using System.Buffers.Binary;
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using ModernUO.Serialization;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class LOSBlocker : Item
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{
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private const ushort GMItemId = 0x36FF;
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[Constructible]
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public LOSBlocker() : base(0x21A2) => Movable = false;
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public LOSBlocker(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "no line of sight";
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public static void Initialize()
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{
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TileData.ItemTable[0x21A2].Flags = TileFlag.Wall | TileFlag.NoShoot;
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TileData.ItemTable[0x21A2].Height = 20;
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}
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public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world = default)
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{
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var mob = ns.Mobile;
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if (mob?.AccessLevel >= AccessLevel.GameMaster)
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{
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SendGMItem(ns);
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}
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else
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{
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base.SendWorldPacketTo(ns, world);
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}
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}
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private void SendGMItem(NetState ns)
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{
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// GM Packet
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Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
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int length;
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if (ns.StygianAbyss)
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{
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length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.HighSeas);
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BinaryPrimitives.WriteUInt16BigEndian(buffer[8..10], GMItemId);
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}
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else
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{
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length = OutgoingItemPackets.CreateWorldItem(buffer, this);
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BinaryPrimitives.WriteUInt16BigEndian(buffer[7..9], GMItemId);
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}
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ns.Send(buffer[..length]);
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}
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}
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