ModernUO/Projects/UOContent/Items/Misc/LOSBlocker.cs
2023-08-05 19:44:47 -07:00

61 lines
1.5 KiB
C#

using System;
using System.Buffers.Binary;
using ModernUO.Serialization;
using Server.Network;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class LOSBlocker : Item
{
private const ushort GMItemId = 0x36FF;
[Constructible]
public LOSBlocker() : base(0x21A2) => Movable = false;
public LOSBlocker(Serial serial) : base(serial)
{
}
public override string DefaultName => "no line of sight";
public static void Initialize()
{
TileData.ItemTable[0x21A2].Flags = TileFlag.Wall | TileFlag.NoShoot;
TileData.ItemTable[0x21A2].Height = 20;
}
public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world = default)
{
var mob = ns.Mobile;
if (mob?.AccessLevel >= AccessLevel.GameMaster)
{
SendGMItem(ns);
}
else
{
base.SendWorldPacketTo(ns, world);
}
}
private void SendGMItem(NetState ns)
{
// GM Packet
Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
int length;
if (ns.StygianAbyss)
{
length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.HighSeas);
BinaryPrimitives.WriteUInt16BigEndian(buffer[8..10], GMItemId);
}
else
{
length = OutgoingItemPackets.CreateWorldItem(buffer, this);
BinaryPrimitives.WriteUInt16BigEndian(buffer[7..9], GMItemId);
}
ns.Send(buffer[..length]);
}
}