70 lines
1.5 KiB
C#
70 lines
1.5 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.PartySystem;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class MoonstoneGate : Moongate
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{
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private Mobile _caster;
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public MoonstoneGate(Point3D loc, Map map, Map targetMap, Mobile caster, int hue) : base(loc, targetMap)
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{
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MoveToWorld(loc, map);
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Dispellable = false;
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Hue = hue;
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_caster = caster;
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new InternalTimer(this).Start();
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Effects.PlaySound(loc, map, 0x20E);
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}
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public override void CheckGate(Mobile m, int range)
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{
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if (m.Kills >= 5)
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{
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return;
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}
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var casterParty = Party.Get(_caster);
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var userParty = Party.Get(m);
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if (m == _caster || casterParty != null && userParty == casterParty)
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{
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base.CheckGate(m, range);
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}
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}
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public override void UseGate(Mobile m)
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{
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if (m.Kills >= 5)
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{
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return;
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}
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var casterParty = Party.Get(_caster);
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var userParty = Party.Get(m);
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if (m == _caster || casterParty != null && userParty == casterParty)
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{
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base.UseGate(m);
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}
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}
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[AfterDeserialization(false)]
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private void AfterDeserialization()
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{
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Delete();
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}
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private class InternalTimer : Timer
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{
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private Item _item;
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public InternalTimer(Item item) : base(TimeSpan.FromSeconds(30.0)) => _item = item;
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protected override void OnTick() => _item.Delete();
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}
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}
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