ModernUO/Projects/UOContent/Items/Misc/MorphItem.cs
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00

100 lines
2.4 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class MorphItem : Item
{
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _inactiveItemId;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _activeItemId;
[Constructible]
public MorphItem(int inactiveItemID, int activeItemID, int range) : this(inactiveItemID, activeItemID, range, range)
{
}
[Constructible]
public MorphItem(int inactiveItemID, int activeItemID, int inRange, int outRange) : base(inactiveItemID)
{
Movable = false;
_inactiveItemId = inactiveItemID;
_activeItemId = activeItemID;
_insideRange = inRange;
_outsideRange = outRange;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int OutsideRange
{
get => _outsideRange;
set => _outsideRange = Math.Clamp(value, 0, 18);
}
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster)]
public int InsideRange
{
get => _insideRange;
set => _insideRange = Math.Clamp(value, 0, 18);
}
[CommandProperty(AccessLevel.GameMaster)]
public int CurrentRange => ItemID == _inactiveItemId ? _insideRange : _outsideRange;
public override bool HandlesOnMovement => true;
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Utility.InRange(m.Location, Location, CurrentRange) || Utility.InRange(oldLocation, Location, CurrentRange))
{
Refresh();
}
}
public override void OnMapChange()
{
if (!Deleted)
{
Refresh();
}
}
public override void OnLocationChange(Point3D oldLoc)
{
if (!Deleted)
{
Refresh();
}
}
public void Refresh()
{
var found = false;
foreach (var mob in GetMobilesInRange(CurrentRange))
{
if (!mob.Hidden || mob.AccessLevel <= AccessLevel.Player)
{
found = true;
break;
}
}
ItemID = found ? _activeItemId : _inactiveItemId;
Visible = ItemID != 0x1;
}
[AfterDeserialization]
private void AfterDeserialization()
{
Refresh();
}
}