ModernUO/Projects/UOContent/Items/Resources/Blacksmithing/Ingots.cs
Kamron Batman 3cb688a2fb
fix: Fixes commodity resource property hue (#1875)
### Summary

- Fixes resource commodities so the hue changes when setting the resource
- Fixes some commodities not being able to be modified in-game.
2024-07-20 15:37:16 -07:00

178 lines
4 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(2, false)]
public abstract partial class BaseIngot : Item, ICommodity
{
public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override double DefaultWeight => 0.1;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
InvalidateProperties();
this.MarkDirty();
}
}
}
public override int LabelNumber
{
get
{
if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
{
return 1042684 + (_resource - CraftResource.DullCopper);
}
return 1042692;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
public override void AddNameProperty(IPropertyList list)
{
if (Amount > 1)
{
list.Add(1050039, $"{Amount}\t{1027154:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
}
else
{
list.Add(1027154); // ingots
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class IronIngot : BaseIngot
{
[Constructible]
public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class DullCopperIngot : BaseIngot
{
[Constructible]
public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class ShadowIronIngot : BaseIngot
{
[Constructible]
public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class CopperIngot : BaseIngot
{
[Constructible]
public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class BronzeIngot : BaseIngot
{
[Constructible]
public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class GoldIngot : BaseIngot
{
[Constructible]
public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class AgapiteIngot : BaseIngot
{
[Constructible]
public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class VeriteIngot : BaseIngot
{
[Constructible]
public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class ValoriteIngot : BaseIngot
{
[Constructible]
public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
}