### Summary - Fixes resource commodities so the hue changes when setting the resource - Fixes some commodities not being able to be modified in-game.
142 lines
3 KiB
C#
142 lines
3 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseGranite : Item
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{
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public BaseGranite(CraftResource resource) : base(0x1779)
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{
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Hue = CraftResources.GetHue(resource);
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Stackable = Core.ML;
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_resource = resource;
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}
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public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _resource;
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set
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{
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if (_resource != value)
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{
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_resource = value;
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Hue = CraftResources.GetHue(value);
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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}
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public override int LabelNumber => 1044607; // high quality granite
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private void Deserialize(IGenericReader reader, int version)
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{
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_resource = (CraftResource)reader.ReadInt();
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Granite : BaseGranite
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{
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[Constructible]
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public Granite() : base(CraftResource.Iron)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class DullCopperGranite : BaseGranite
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{
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[Constructible]
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public DullCopperGranite() : base(CraftResource.DullCopper)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class ShadowIronGranite : BaseGranite
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{
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[Constructible]
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public ShadowIronGranite() : base(CraftResource.ShadowIron)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class CopperGranite : BaseGranite
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{
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[Constructible]
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public CopperGranite() : base(CraftResource.Copper)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class BronzeGranite : BaseGranite
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{
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[Constructible]
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public BronzeGranite() : base(CraftResource.Bronze)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class GoldGranite : BaseGranite
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{
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[Constructible]
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public GoldGranite() : base(CraftResource.Gold)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class AgapiteGranite : BaseGranite
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{
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[Constructible]
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public AgapiteGranite() : base(CraftResource.Agapite)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class VeriteGranite : BaseGranite
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{
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[Constructible]
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public VeriteGranite() : base(CraftResource.Verite)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class ValoriteGranite : BaseGranite
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{
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[Constructible]
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public ValoriteGranite() : base(CraftResource.Valorite)
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{
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}
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}
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