ModernUO/Projects/UOContent/Items/Skill Items/Carpenter Items/Board.cs
Kamron Batman 3cb688a2fb
fix: Fixes commodity resource property hue (#1875)
### Summary

- Fixes resource commodities so the hue changes when setting the resource
- Fixes some commodities not being able to be modified in-game.
2024-07-20 15:37:16 -07:00

140 lines
3.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x1BD7, 0x1BDA)]
[SerializationGenerator(4, false)]
public partial class Board : Item, ICommodity
{
[Constructible]
public Board(int amount = 1) : this(CraftResource.RegularWood, amount)
{
}
[Constructible]
public Board(CraftResource resource, int amount = 1) : base(0x1BD7)
{
Stackable = true;
Amount = amount;
_resource = resource;
Hue = CraftResources.GetHue(resource);
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
InvalidateProperties();
this.MarkDirty();
}
}
}
int ICommodity.DescriptionNumber
{
get
{
if (_resource >= CraftResource.OakWood && _resource <= CraftResource.YewWood)
{
return 1075052 + ((int)_resource - (int)CraftResource.OakWood);
}
return _resource switch
{
CraftResource.Bloodwood => 1075055,
CraftResource.Frostwood => 1075056,
CraftResource.Heartwood => 1075062, // WHY Osi. Why?
_ => LabelNumber
};
}
}
bool ICommodity.IsDeedable => true;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
}
[SerializationGenerator(0, false)]
public partial class HeartwoodBoard : Board
{
[Constructible]
public HeartwoodBoard(int amount = 1) : base(CraftResource.Heartwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class BloodwoodBoard : Board
{
[Constructible]
public BloodwoodBoard(int amount = 1) : base(CraftResource.Bloodwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class FrostwoodBoard : Board
{
[Constructible]
public FrostwoodBoard(int amount = 1) : base(CraftResource.Frostwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class OakBoard : Board
{
[Constructible]
public OakBoard(int amount = 1) : base(CraftResource.OakWood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class AshBoard : Board
{
[Constructible]
public AshBoard(int amount = 1) : base(CraftResource.AshWood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class YewBoard : Board
{
[Constructible]
public YewBoard(int amount = 1) : base(CraftResource.YewWood, amount)
{
}
}