ModernUO/Projects/UOContent/Items/Skill Items/Carpenter Items/TaxidermyKit.cs

446 lines
13 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Mobiles;
using Server.Multis;
using Server.Targeting;
namespace Server.Items;
[Flippable(0x1EBA, 0x1EBB)]
[SerializationGenerator(0, false)]
public partial class TaxidermyKit : Item
{
private static TrophyInfo[] _table =
{
new(typeof(BrownBear), 0x1E60, 1041093, 1041107),
new(typeof(GreatHart), 0x1E61, 1041095, 1041109),
new(typeof(BigFish), 0x1E62, 1041096, 1041110),
new(typeof(Gorilla), 0x1E63, 1041091, 1041105),
new(typeof(Orc), 0x1E64, 1041090, 1041104),
new(typeof(PolarBear), 0x1E65, 1041094, 1041108),
new(typeof(Troll), 0x1E66, 1041092, 1041106)
};
[Constructible]
public TaxidermyKit() : base(0x1EBA) => Weight = 1.0;
public override int LabelNumber => 1041279; // a taxidermy kit
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.Skills.Carpentry.Base < 90.0)
{
from.SendLocalizedMessage(1042594); // You do not understand how to use this.
}
else
{
from.SendLocalizedMessage(1042595); // Target the corpse to make a trophy out of.
from.Target = new CorpseTarget(this);
}
}
public class TrophyInfo
{
public TrophyInfo(Type type, int id, int deedNum, int addonNum)
{
CreatureType = type;
NorthID = id;
DeedNumber = deedNum;
AddonNumber = addonNum;
}
public Type CreatureType { get; }
public int NorthID { get; }
public int DeedNumber { get; }
public int AddonNumber { get; }
}
private class CorpseTarget : Target
{
private readonly TaxidermyKit _kit;
public CorpseTarget(TaxidermyKit kit) : base(3, false, TargetFlags.None) => _kit = kit;
protected override void OnTarget(Mobile from, object targeted)
{
if (_kit.Deleted)
{
return;
}
if (!_kit.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
if (from.Skills.Carpentry.Base < 90.0)
{
from.SendLocalizedMessage(1042603); // You would not understand how to use the kit.
return;
}
var corpse = targeted as Corpse;
var fish = targeted as BigFish;
if (corpse == null && fish == null)
{
from.SendLocalizedMessage(1042600); // That is not a corpse!
}
else if (corpse?.VisitedByTaxidermist == true)
{
from.SendLocalizedMessage(1042596); // That corpse seems to have been visited by a taxidermist already.
}
else
{
var obj = corpse?.Owner ?? targeted;
var type = obj.GetType();
foreach (var t in _table)
{
if (t.CreatureType != type)
{
continue;
}
if (from.Backpack?.ConsumeTotal(typeof(Board), 10) != true)
{
from.SendLocalizedMessage(1042598); // You do not have enough boards.
return;
}
// You review the corpse and find it worthy of a trophy.
from.SendLocalizedMessage(1042278);
from.SendLocalizedMessage(1042602); // You use your kit up making the trophy.
Mobile hunter = fish?.Fisher;
var weight = (int)(fish?.Weight ?? 0);
fish?.Consume();
from.AddToBackpack(new TrophyDeed(t, hunter?.RawName, weight));
if (corpse != null)
{
corpse.VisitedByTaxidermist = true;
}
_kit.Delete();
return;
}
from.SendLocalizedMessage(1042599); // That does not look like something you want hanging on a wall.
}
}
}
}
[SerializationGenerator(2, false)]
public partial class TrophyAddon : Item, IAddon
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _hunter;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _animalWeight;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _westId;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _northId;
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _deedNumber;
[InvalidateProperties]
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _addonNumber;
public TrophyAddon(
Mobile from, int itemID, int westID, int northID, int deedNumber,
int addonNumber, string hunter = null, int animalWeight = 0
) : base(itemID)
{
_westId = westID;
_northId = northID;
_deedNumber = deedNumber;
_addonNumber = addonNumber;
_hunter = hunter;
_animalWeight = animalWeight;
Movable = false;
MoveToWorld(from.Location, from.Map);
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override int LabelNumber => _addonNumber;
public bool CouldFit(IPoint3D p, Map map)
{
if (!map.CanFit(p.X, p.Y, p.Z, ItemData.Height))
{
return false;
}
if (ItemID == _northId)
{
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // North wall
}
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // West wall
}
public Item Deed => new TrophyDeed(_westId, _northId, DeedNumber, _addonNumber, _hunter, _animalWeight);
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_animalWeight >= 20)
{
if (!string.IsNullOrWhiteSpace(_hunter))
{
list.Add(1070857, _hunter); // Caught by ~1_fisherman~
}
list.Add(1070858, _animalWeight); // ~1_weight~ stones
}
}
private void Deserialize(IGenericReader reader, int version)
{
Timer.DelayCall((item, crafter) => item._hunter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
_animalWeight = reader.ReadInt();
_westId = reader.ReadInt();
_northId = reader.ReadInt();
_deedNumber = reader.ReadInt();
_addonNumber = reader.ReadInt();
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
FixMovingCrate();
}
private void FixMovingCrate()
{
if (Deleted)
{
return;
}
if (Movable || IsLockedDown)
{
var deed = Deed;
if (Parent is Item item)
{
item.AddItem(deed);
deed.Location = Location;
}
else
{
deed.MoveToWorld(Location, Map);
}
Delete();
}
}
public override void OnDoubleClick(Mobile from)
{
var house = BaseHouse.FindHouseAt(this);
if (house?.IsCoOwner(from) != true)
{
return;
}
if (from.InRange(GetWorldLocation(), 1))
{
from.AddToBackpack(Deed);
Delete();
}
else
{
from.SendLocalizedMessage(500295); // You are too far away to do that.
}
}
}
[Flippable(0x14F0, 0x14EF)]
[SerializationGenerator(2, false)]
public partial class TrophyDeed : Item
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _hunter;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _animalWeight;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _westId;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _northId;
[InvalidateProperties]
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _deedNumber;
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _addonNumber;
public TrophyDeed(
int westID, int northID, int deedNumber, int addonNumber,
string hunter = null, int animalWeight = 0
) : base(0x14F0)
{
_westId = westID;
_northId = northID;
_deedNumber = deedNumber;
_addonNumber = addonNumber;
_hunter = hunter;
_animalWeight = animalWeight;
}
public TrophyDeed(TaxidermyKit.TrophyInfo info, string hunter, int animalWeight)
: this(info.NorthID + 7, info.NorthID, info.DeedNumber, info.AddonNumber, hunter, animalWeight)
{
}
public override int LabelNumber => _deedNumber;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_animalWeight >= 20)
{
if (!string.IsNullOrWhiteSpace(_hunter))
{
list.Add(1070857, _hunter); // Caught by ~1_fisherman~
}
list.Add(1070858, _animalWeight); // ~1_weight~ stones
}
}
private void Deserialize(IGenericReader reader, int version)
{
Timer.DelayCall((item, crafter) => item._hunter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
_animalWeight = reader.ReadInt();
_westId = reader.ReadInt();
_northId = reader.ReadInt();
_deedNumber = reader.ReadInt();
_addonNumber = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
var house = BaseHouse.FindHouseAt(from);
if (house?.IsCoOwner(from) == true)
{
var northWall = BaseAddon.IsWall(from.X, from.Y - 1, from.Z, from.Map);
var westWall = BaseAddon.IsWall(from.X - 1, from.Y, from.Z, from.Map);
if (northWall && westWall)
{
switch (from.Direction & Direction.Mask)
{
case Direction.North:
case Direction.South:
{
westWall = false;
break;
}
case Direction.East:
case Direction.West:
{
northWall = false;
break;
}
default:
{
from.SendMessage("Turn to face the wall on which to hang this trophy.");
return;
}
}
}
var itemID = 0;
if (northWall)
{
itemID = _northId;
}
else if (westWall)
{
itemID = _westId;
}
else
{
from.SendLocalizedMessage(1042626); // The trophy must be placed next to a wall.
}
if (itemID > 0)
{
house.Addons.Add(
new TrophyAddon(
from,
itemID,
_westId,
_northId,
_deedNumber,
AddonNumber,
_hunter,
_animalWeight
)
);
Delete();
}
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
}