ModernUO/Projects/UOContent/Items/Skill Items/Lumberjack/Log.cs
Kamron Batman 3cb688a2fb
fix: Fixes commodity resource property hue (#1875)
### Summary

- Fixes resource commodities so the hue changes when setting the resource
- Fixes some commodities not being able to be modified in-game.
2024-07-20 15:37:16 -07:00

168 lines
4.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(2, false)]
[Flippable(0x1bdd, 0x1be0)]
public partial class Log : Item, ICommodity, IAxe
{
[Constructible]
public Log(int amount = 1) : this(CraftResource.RegularWood, amount)
{
}
[Constructible]
public Log(CraftResource resource) : this(resource, 1)
{
}
[Constructible]
public Log(CraftResource resource, int amount) : base(0x1BDD)
{
Stackable = true;
Weight = 2.0;
Amount = amount;
_resource = resource;
Hue = CraftResources.GetHue(resource);
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
InvalidateProperties();
this.MarkDirty();
}
}
}
public virtual bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 0, new Board());
int ICommodity.DescriptionNumber => CraftResources.IsStandard(_resource)
? LabelNumber
: 1075062 + ((int)_resource - (int)CraftResource.RegularWood);
bool ICommodity.IsDeedable => true;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
private void Deserialize(IGenericReader reader, int version)
{
_resource = version switch
{
1 => (CraftResource)reader.ReadInt(),
_ => CraftResource.RegularWood
};
}
public virtual bool TryCreateBoards(Mobile from, double skill, Item item)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (from.Skills.Carpentry.Value < skill &&
from.Skills.Lumberjacking.Value < skill)
{
item.Delete();
from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood.
return false;
}
ScissorHelper(from, item, 1, false);
return true;
}
}
[SerializationGenerator(0, false)]
public partial class HeartwoodLog : Log
{
[Constructible]
public HeartwoodLog(int amount = 1) : base(CraftResource.Heartwood, amount)
{
}
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new HeartwoodBoard());
}
[SerializationGenerator(0, false)]
public partial class BloodwoodLog : Log
{
[Constructible]
public BloodwoodLog(int amount = 1) : base(CraftResource.Bloodwood, amount)
{
}
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new BloodwoodBoard());
}
[SerializationGenerator(0, false)]
public partial class FrostwoodLog : Log
{
[Constructible]
public FrostwoodLog(int amount = 1) : base(CraftResource.Frostwood, amount)
{
}
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new FrostwoodBoard());
}
[SerializationGenerator(0, false)]
public partial class OakLog : Log
{
[Constructible]
public OakLog(int amount = 1) : base(CraftResource.OakWood, amount)
{
}
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 65, new OakBoard());
}
[SerializationGenerator(0, false)]
public partial class AshLog : Log
{
[Constructible]
public AshLog(int amount = 1) : base(CraftResource.AshWood, amount)
{
}
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 80, new AshBoard());
}
[SerializationGenerator(0, false)]
public partial class YewLog : Log
{
[Constructible]
public YewLog(int amount = 1) : base(CraftResource.YewWood, amount)
{
}
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 95, new YewBoard());
}