> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
398 lines
10 KiB
C#
398 lines
10 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Factions;
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using Server.Gumps;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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using Server.Regions;
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namespace Server.Items;
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[DispellableField]
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[SerializationGenerator(0, false)]
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public partial class Moongate : Item
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Point3D _target;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Map _targetMap;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _dispellable;
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[Constructible]
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public Moongate(bool dispellable = true) : this(Point3D.Zero, null, dispellable)
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{
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}
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[Constructible]
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public Moongate(Point3D target, Map targetMap = null, bool dispellable = true) : base(0xF6C)
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{
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Movable = false;
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Light = LightType.Circle300;
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Target = target;
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TargetMap = targetMap;
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Dispellable = dispellable;
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}
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public virtual bool ShowFeluccaWarning => false;
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.Player)
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{
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return;
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}
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if (from.InRange(GetWorldLocation(), 1))
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{
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CheckGate(from, 1);
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}
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else
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m.Player)
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{
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CheckGate(m, 0);
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}
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return true;
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}
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public virtual void CheckGate(Mobile m, int range)
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{
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if (m.Hidden && m.AccessLevel == AccessLevel.Player && Core.ML)
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{
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m.RevealingAction();
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}
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new DelayTimer(m, this, range).Start();
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}
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public virtual void OnGateUsed(Mobile m)
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{
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}
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public virtual void UseGate(Mobile m)
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{
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var flags = m.NetState?.Flags ?? ClientFlags.None;
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if (Sigil.ExistsOn(m))
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{
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m.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (TargetMap == Map.Felucca && m is PlayerMobile mobile && mobile.Young)
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{
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mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
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}
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else if (m.Kills >= 5 && TargetMap != Map.Felucca ||
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TargetMap == Map.Tokuno && (flags & ClientFlags.Tokuno) == 0 ||
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TargetMap == Map.Malas && (flags & ClientFlags.Malas) == 0 ||
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TargetMap == Map.Ilshenar && (flags & ClientFlags.Ilshenar) == 0 ||
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TargetMap == Map.TerMur && (flags & ClientFlags.TerMur) == 0)
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{
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m.SendLocalizedMessage(1019004); // You are not allowed to travel there.
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}
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else if (m.Spell != null)
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{
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m.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
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}
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else if (TargetMap != null && TargetMap != Map.Internal)
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{
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BaseCreature.TeleportPets(m, Target, TargetMap);
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m.MoveToWorld(Target, TargetMap);
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if (m.AccessLevel == AccessLevel.Player || !m.Hidden)
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{
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m.PlaySound(0x1FE);
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}
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OnGateUsed(m);
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}
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else
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{
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m.SendMessage("This moongate does not seem to go anywhere.");
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}
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}
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public virtual bool ValidateUse(Mobile from, bool message)
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{
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if (from.Deleted || Deleted)
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{
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return false;
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}
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if (from.Map != Map || !from.InRange(this, 1))
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{
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if (message)
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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return false;
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}
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return true;
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}
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public virtual void BeginConfirmation(Mobile from)
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{
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if (IsInTown(from.Location, from.Map) && !IsInTown(Target, TargetMap) ||
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from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning)
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{
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if (from.AccessLevel == AccessLevel.Player || !from.Hidden)
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{
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from.SendSound(0x20E, from);
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}
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from.SendGump(new MoongateConfirmGump(from, this));
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}
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else
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{
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EndConfirmation(from);
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}
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}
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public virtual void EndConfirmation(Mobile from)
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{
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if (!ValidateUse(from, true))
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{
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return;
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}
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UseGate(from);
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}
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public virtual void DelayCallback(Mobile from, int range)
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{
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if (!ValidateUse(from, false) || !from.InRange(this, range))
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{
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return;
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}
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if (TargetMap != null)
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{
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BeginConfirmation(from);
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}
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else
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{
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from.SendMessage("This moongate does not seem to go anywhere.");
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}
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}
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public static bool IsInTown(Point3D p, Map map) =>
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map != null && Region.Find(p, map).GetRegion<GuardedRegion>()?.IsDisabled() == false;
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private class DelayTimer : Timer
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{
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private Mobile _from;
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private Moongate _gate;
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private int _range;
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public DelayTimer(Mobile from, Moongate gate, int range) : base(TimeSpan.FromSeconds(1.0))
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{
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_from = from;
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_gate = gate;
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_range = range;
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}
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protected override void OnTick()
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{
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_gate.DelayCallback(_from, _range);
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}
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}
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}
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[SerializationGenerator(1, false)]
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public partial class ConfirmationMoongate : Moongate
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private TextDefinition _message;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _gumpWidth;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _gumpHeight;
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[SerializableField(3)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _titleColor;
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[SerializableField(4)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _messageColor;
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[SerializableField(5)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _titleNumber;
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[Constructible]
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public ConfirmationMoongate() : this(Point3D.Zero)
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{
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}
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[Constructible]
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public ConfirmationMoongate(Point3D target, Map targetMap = null) : base(target, targetMap)
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{
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}
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public virtual void Warning_Callback(Mobile from, bool okay)
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{
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if (okay)
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{
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EndConfirmation(from);
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}
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}
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public override void BeginConfirmation(Mobile from)
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{
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if (GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && Message?.IsEmpty == false)
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{
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from.SendGump(
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new WarningGump(
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TitleNumber,
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TitleColor,
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Message,
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MessageColor,
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GumpWidth,
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GumpHeight,
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okay => Warning_Callback(from, okay)
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),
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true
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);
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}
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else
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{
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base.BeginConfirmation(from);
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Deserialize(reader);
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GumpWidth = reader.ReadEncodedInt();
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GumpHeight = reader.ReadEncodedInt();
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TitleColor = reader.ReadEncodedInt();
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MessageColor = reader.ReadEncodedInt();
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TitleNumber = reader.ReadEncodedInt();
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var number = reader.ReadEncodedInt();
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var message = reader.ReadString();
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Message = number > 0 ? number : message;
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}
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}
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public class MoongateConfirmGump : Gump
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{
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private Mobile _from;
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private Moongate _gate;
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public override bool Singleton => true;
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public MoongateConfirmGump(Mobile from, Moongate gate) : base(Core.AOS ? 110 : 20, Core.AOS ? 100 : 30)
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{
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_from = from;
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_gate = gate;
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if (Core.AOS)
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{
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Closable = false;
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AddPage(0);
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AddBackground(0, 0, 420, 280, 5054);
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AddImageTiled(10, 10, 400, 20, 2624);
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AddAlphaRegion(10, 10, 400, 20);
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AddHtmlLocalized(10, 10, 400, 20, 1062051, 30720); // Gate Warning
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AddImageTiled(10, 40, 400, 200, 2624);
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AddAlphaRegion(10, 40, 400, 200);
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if (from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning)
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{
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AddHtmlLocalized(
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10,
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40,
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400,
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200,
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1062050, // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here
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32512,
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false,
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true
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);
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}
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else
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{
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AddHtmlLocalized(
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10,
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40,
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400,
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200,
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1062049, // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
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32512,
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false,
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true
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);
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}
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AddImageTiled(10, 250, 400, 20, 2624);
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AddAlphaRegion(10, 250, 400, 20);
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AddButton(10, 250, 4005, 4007, 1);
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AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY
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AddButton(210, 250, 4005, 4007, 0);
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AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL
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}
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else
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{
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AddPage(0);
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AddBackground(0, 0, 420, 400, 5054);
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AddBackground(10, 10, 400, 380, 3000);
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AddHtmlLocalized(
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20,
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40,
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380,
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60,
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1062049 // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
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);
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AddHtmlLocalized(55, 110, 290, 20, 1011012); // CANCEL
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AddButton(20, 110, 4005, 4007, 0);
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AddHtmlLocalized(55, 140, 290, 40, 1011011); // CONTINUE
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AddButton(20, 140, 4005, 4007, 1);
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}
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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_gate.EndConfirmation(_from);
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}
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}
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}
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