### Summary Most potions have various checks, such as a cooldown. This fixes an edge case where potions get split from their stack before erroring.
244 lines
5.5 KiB
C#
244 lines
5.5 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.ConPVP;
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using Server.Engines.Craft;
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namespace Server.Items;
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public enum PotionEffect
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{
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Nightsight,
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CureLesser,
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Cure,
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CureGreater,
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Agility,
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AgilityGreater,
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Strength,
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StrengthGreater,
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PoisonLesser,
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Poison,
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PoisonGreater,
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PoisonDeadly,
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Refresh,
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RefreshTotal,
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HealLesser,
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Heal,
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HealGreater,
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ExplosionLesser,
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Explosion,
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ExplosionGreater,
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Conflagration,
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ConflagrationGreater,
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MaskOfDeath, // Mask of Death is not available in OSI but does exist in cliloc files
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MaskOfDeathGreater, // included in enumeration for compatibility if later enabled by OSI
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ConfusionBlast,
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ConfusionBlastGreater,
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Invisibility,
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Parasitic,
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Darkglow
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}
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[SerializationGenerator(2, false)]
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public abstract partial class BasePotion : Item, ICraftable, ICommodity
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{
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[InvalidateProperties]
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[SerializableField(0)]
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private PotionEffect _potionEffect;
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public BasePotion(int itemID, PotionEffect effect) : base(itemID)
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{
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_potionEffect = effect;
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Stackable = Core.ML;
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Weight = 1.0;
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}
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public override int LabelNumber => 1041314 + (int)_potionEffect;
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public virtual bool RequireFreeHand => true;
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public virtual bool IsThrowablePotion => false;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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public int OnCraft(
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int quality,
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bool makersMark,
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Mobile from,
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CraftSystem craftSystem,
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Type typeRes,
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BaseTool tool,
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CraftItem craftItem,
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int resHue
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)
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{
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if (craftSystem is DefAlchemy)
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{
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var pack = from.Backpack;
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if (pack != null)
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{
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if ((int)PotionEffect >= (int)PotionEffect.Invisibility)
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{
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return 1;
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}
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foreach (var keg in pack.EnumerateItemsByType<PotionKeg>())
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{
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if (keg.Held is <= 0 or >= 100)
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{
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continue;
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}
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if (keg.Type != PotionEffect)
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{
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continue;
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}
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++keg.Held;
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Consume();
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from.AddToBackpack(new Bottle());
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return -1; // signal placed in keg
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}
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}
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}
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return 1;
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}
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public static bool HasFreeHand(Mobile m)
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{
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var handOne = m.FindItemOnLayer(Layer.OneHanded);
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var handTwo = m.FindItemOnLayer(Layer.TwoHanded);
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if (handTwo is BaseWeapon)
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{
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handOne = handTwo;
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}
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if (handTwo is BaseRanged ranged && ranged.Balanced)
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{
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return true;
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}
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return handOne == null || handTwo == null;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!CanDrink(from))
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{
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return;
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}
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var pot = this;
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if (IsThrowablePotion && Amount > 1)
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{
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pot = GetType().CreateInstance<BasePotion>();
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Amount--;
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if (from.Backpack?.Deleted == false)
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{
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from.Backpack.DropItem(pot);
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}
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else
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{
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pot.MoveToWorld(from.Location, from.Map);
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}
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}
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pot.Drink(from);
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_potionEffect = (PotionEffect)reader.ReadInt();
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}
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public virtual bool CanDrink(Mobile from)
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{
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if (!Movable)
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{
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return false;
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}
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if (!from.InRange(GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(502138); // That is too far away for you to use
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return false;
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}
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if (RequireFreeHand && !HasFreeHand(from))
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{
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from.SendLocalizedMessage(502172); // You must have a free hand to drink a potion.
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return false;
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}
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return true;
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}
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public abstract void Drink(Mobile from);
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public void PlayDrinkEffect(Mobile m)
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{
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m.RevealingAction();
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m.PlaySound(0x2D6);
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if (!DuelContext.IsFreeConsume(m))
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{
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Consume();
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m.AddToBackpack(new Bottle());
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}
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if (m.Body.IsHuman && !m.Mounted)
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{
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m.Animate(34, 5, 1, true, false, 0);
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}
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}
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public static int EnhancePotions(Mobile m)
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{
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var EP = AosAttributes.GetValue(m, AosAttribute.EnhancePotions);
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var skillBonus = (int)(m.Skills.Alchemy.Value * 10 / 33);
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if (Core.ML && EP > 50 && m.AccessLevel <= AccessLevel.Player)
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{
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EP = 50;
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}
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return EP + skillBonus;
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}
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public static TimeSpan Scale(Mobile m, TimeSpan v)
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{
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if (!Core.AOS)
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{
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return v;
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}
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return v * (1.0 + 0.01 * EnhancePotions(m));
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}
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public static double Scale(Mobile m, double v)
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{
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if (!Core.AOS)
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{
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return v;
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}
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var scalar = 1.0 + 0.01 * EnhancePotions(m);
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return v * scalar;
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}
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public static int Scale(Mobile m, int v) => !Core.AOS ? v : AOS.Scale(v, 100 + EnhancePotions(m));
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public override bool StackWith(Mobile from, Item dropped, bool playSound) =>
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dropped is BasePotion potion && potion._potionEffect == _potionEffect &&
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base.StackWith(from, potion, playSound);
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}
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