ModernUO/Projects/UOContent/Items/Skill Items/Misc/FireHorn.cs
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00

224 lines
6 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Collections;
using Server.Spells;
using Server.Targeting;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class FireHorn : Item
{
[Constructible]
public FireHorn() : base(0xFC7)
{
Hue = 0x466;
Weight = 1.0;
}
public override int LabelNumber => 1060456; // fire horn
private bool CheckUse(Mobile from)
{
if (!IsAccessibleTo(from))
{
return false;
}
if (from.Map != Map || !from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
if (!from.CanBeginAction<FireHorn>())
{
from.SendLocalizedMessage(1049615); // You must take a moment to catch your breath.
return false;
}
if (from.Backpack?.GetAmount(typeof(SulfurousAsh)) < (Core.AOS ? 4 : 15))
{
from.SendLocalizedMessage(1049617); // You do not have enough sulfurous ash.
return false;
}
return true;
}
public override void OnDoubleClick(Mobile from)
{
if (CheckUse(from))
{
from.SendLocalizedMessage(1049620); // Select an area to incinerate.
from.Target = new InternalTarget(this);
}
}
public void Use(Mobile from, Point3D loc)
{
if (!CheckUse(from))
{
return;
}
from.BeginAction<FireHorn>();
Timer.StartTimer(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0),
() =>
{
from.EndAction<FireHorn>();
from.SendLocalizedMessage(1049621); // You catch your breath.
}
);
var music = from.Skills.Musicianship.Fixed;
var sucChance = 500 + (music - 775) * 2;
var dSucChance = sucChance / 1000.0;
if (!from.CheckSkill(SkillName.Musicianship, dSucChance))
{
from.SendLocalizedMessage(1049618); // The horn emits a pathetic squeak.
from.PlaySound(0x18A);
return;
}
var sulfAsh = Core.AOS ? 4 : 15;
from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
from.PlaySound(0x15F);
Effects.SendMovingEffect(
from,
loc,
0x36D4,
5,
0,
false,
true
);
var playerVsPlayer = false;
using var targets = PooledRefQueue<Mobile>.Create();
foreach (var m in from.Map.GetMobilesInRange(loc, 2))
{
if (from != m && SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false) &&
(!Core.AOS || from.InLOS(m)))
{
targets.Enqueue(m);
if (m.Player)
{
playerVsPlayer = true;
}
}
}
if (targets.Count > 0)
{
var prov = from.Skills.Provocation.Fixed;
var disc = from.Skills.Discordance.Fixed;
var peace = from.Skills.Peacemaking.Fixed;
int minDamage, maxDamage;
if (Core.AOS)
{
var musicScaled = music + Math.Max(0, music - 900) * 2;
var provScaled = prov + Math.Max(0, prov - 900) * 2;
var discScaled = disc + Math.Max(0, disc - 900) * 2;
var peaceScaled = peace + Math.Max(0, peace - 900) * 2;
var weightAvg = (musicScaled + provScaled * 3 + discScaled * 3 + peaceScaled) / 80;
int avgDamage;
if (playerVsPlayer)
{
avgDamage = weightAvg / 3;
}
else
{
avgDamage = weightAvg / 2;
}
minDamage = avgDamage * 9 / 10;
maxDamage = avgDamage * 10 / 9;
}
else
{
var total = prov + disc / 5 + peace / 5;
if (playerVsPlayer)
{
total /= 3;
}
maxDamage = total * 2 / 30;
minDamage = maxDamage * 7 / 10;
}
double damage = Utility.RandomMinMax(minDamage, maxDamage);
if (Core.AOS && targets.Count > 1)
{
damage = damage * 2 / targets.Count;
}
else if (!Core.AOS)
{
damage /= targets.Count;
}
while (targets.Count > 0)
{
var m = targets.Dequeue();
var toDeal = damage;
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 120.0))
{
toDeal *= 0.5;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
from.DoHarmful(m);
SpellHelper.Damage(TimeSpan.Zero, m, from, toDeal, 0, 100, 0, 0, 0);
Effects.SendTargetEffect(m, 0x3709, 10, 30);
}
}
var breakChance = Core.AOS ? 0.01 : 0.16;
if (Utility.RandomDouble() < breakChance)
{
from.SendLocalizedMessage(1049619); // The fire horn crumbles in your hands.
Delete();
}
}
private class InternalTarget : Target
{
private readonly FireHorn m_Horn;
public InternalTarget(FireHorn horn) : base(Core.AOS ? 3 : 2, true, TargetFlags.Harmful) => m_Horn = horn;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Horn.Deleted)
{
return;
}
Point3D loc;
if (targeted is Item item)
{
loc = item.GetWorldLocation();
}
else
{
loc = new Point3D(targeted as IPoint3D);
}
m_Horn.Use(from, loc);
}
}
}