## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
92 lines
2.6 KiB
C#
92 lines
2.6 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items;
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[Flippable(0x27AA, 0x27F5)]
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[SerializationGenerator(0, false)]
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public partial class Fukiya : Item, INinjaWeapon
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _usesRemaining;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Poison _poison;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _poisonCharges;
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[Constructible]
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public Fukiya() : base(0x27AA)
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{
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Weight = 4.0;
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Layer = Layer.OneHanded;
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}
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public virtual int WrongAmmoMessage => 1063329; // You can only load fukiya darts
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public virtual int NoFreeHandMessage => 1063327; // You must have a free hand to use a fukiya.
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public virtual int EmptyWeaponMessage => 1063325; // You have no fukiya darts!
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public virtual int RecentlyUsedMessage => 1063326; // You are already using that fukiya.
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public virtual int FullWeaponMessage => 1063330; // You can only load fukiya darts
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public virtual int WeaponMinRange => 0;
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public virtual int WeaponMaxRange => 6;
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public virtual int WeaponDamage => Utility.RandomMinMax(4, 6);
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public Type AmmoType => typeof(FukiyaDarts);
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman && !from.Mounted)
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{
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from.Animate(33, 2, 1, true, true, 0);
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}
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from.PlaySound(0x223);
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from.MovingEffect(to, 0x2804, 5, 0, false, false);
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
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if (_poison != null && _poisonCharges > 0)
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{
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list.Add(1062412 + _poison.Level, _poisonCharges);
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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if (IsChildOf(from))
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{
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list.Add(new NinjaWeapon.LoadEntry(6224));
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list.Add(new NinjaWeapon.UnloadEntry(6225, UsesRemaining > 0));
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}
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}
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}
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