ModernUO/Projects/UOContent/Items/Skill Items/Ninjitsu/FukiyaDarts.cs

66 lines
1.5 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.Craft;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class FukiyaDarts : Item, ICraftable, INinjaAmmo
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _usesRemaining;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Poison _poison;
[InvalidateProperties]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _poisonCharges;
[Constructible]
public FukiyaDarts(int amount = 1) : base(0x2806)
{
Weight = 1.0;
_usesRemaining = amount;
}
public FukiyaDarts(Serial serial) : base(serial)
{
}
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
if (quality == 2)
{
UsesRemaining *= 2;
}
return quality;
}
bool IUsesRemaining.ShowUsesRemaining
{
get => true;
set { }
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
if (_poison != null && _poisonCharges > 0)
{
list.Add(1062412 + _poison.Level, _poisonCharges);
}
}
}