36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using ModernUO.Serialization;
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using Server.Mobiles;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class GlassblowingBook : Item
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{
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[Constructible]
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public GlassblowingBook() : base(0xFF4) => Weight = 1.0;
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public override int LabelNumber => 1153528; // Crafting glass with Glassblowing
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (from is not PlayerMobile pm || from.Skills.Alchemy.Base < 100.0)
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{
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from.SendLocalizedMessage(1080042); // Only a Grandmaster Alchemist can learn from this book.
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}
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else if (pm.Glassblowing)
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{
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from.SendLocalizedMessage(1080066); // You have already learned this information.
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}
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else
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{
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pm.Glassblowing = true;
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// You have learned to make items from glass. You will need to find miners to mine fine sand for you to make these items.
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from.SendLocalizedMessage(1111702);
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Delete();
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}
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}
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}
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