ModernUO/Projects/UOContent/Items/Skill Items/Tools/BaseTool.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

167 lines
4.2 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.Craft;
using Server.Gumps;
using Server.Network;
namespace Server.Items;
public enum ToolQuality
{
Low,
Regular,
Exceptional
}
[SerializationGenerator(2, false)]
public abstract partial class BaseTool : Item, IUsesRemaining, ICraftable
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
[InvalidateProperties]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _usesRemaining;
public BaseTool(int itemID) : this(Utility.RandomMinMax(25, 75), itemID)
{
}
public BaseTool(int uses, int itemID) : base(itemID)
{
_usesRemaining = uses;
_quality = ToolQuality.Regular;
}
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(1)]
public ToolQuality Quality
{
get => _quality;
set
{
UnscaleUses();
_quality = value;
ScaleUses();
this.MarkDirty();
}
}
public virtual bool BreakOnDepletion => true;
public abstract CraftSystem CraftSystem { get; }
private bool ShowUsesRemaining { get; set; } = true;
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
Quality = (ToolQuality)quality;
if (makersMark)
{
Crafter = from?.RawName;
}
return quality;
}
bool IUsesRemaining.ShowUsesRemaining
{
get => ShowUsesRemaining;
set => ShowUsesRemaining = value;
}
public void ScaleUses()
{
UsesRemaining = _usesRemaining * GetUsesScalar() / 100;
InvalidateProperties();
}
public void UnscaleUses()
{
UsesRemaining = _usesRemaining * 100 / GetUsesScalar();
}
public int GetUsesScalar() => _quality == ToolQuality.Exceptional ? 200 : 100;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
// Makers mark not displayed on OSI
// if (m_Crafter != null)
// list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if (_quality == ToolQuality.Exceptional)
{
list.Add(1060636); // exceptional
}
list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
}
public virtual void DisplayDurabilityTo(Mobile m)
{
LabelToAffix(m, 1017323, AffixType.Append, $": {_usesRemaining}"); // Durability
}
public static bool CheckAccessible(Item tool, Mobile m) => tool.IsChildOf(m) || tool.Parent == m;
public static bool CheckTool(Item tool, Mobile m)
{
var check = m.FindItemOnLayer(Layer.OneHanded);
if (check is BaseTool && check != tool && check is not AncientSmithyHammer)
{
return false;
}
check = m.FindItemOnLayer(Layer.TwoHanded);
return check is not BaseTool || check == tool || check is AncientSmithyHammer;
}
public override void OnSingleClick(Mobile from)
{
DisplayDurabilityTo(from);
base.OnSingleClick(from);
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack) || Parent == from)
{
var system = CraftSystem;
var num = system.CanCraft(from, this, null);
// Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
if (num > 0 && (num != 1044267 || !Core.SE))
{
from.SendLocalizedMessage(num);
}
else
{
from.SendGump(new CraftGump(from, system, this, null));
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
private void Deserialize(IGenericReader reader, int version)
{
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
_quality = (ToolQuality)reader.ReadInt();
_usesRemaining = reader.ReadInt();
}
}