> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
150 lines
3.7 KiB
C#
150 lines
3.7 KiB
C#
using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items;
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[Flippable(0x456E, 0x456F)]
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[SerializationGenerator(0)]
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public partial class SnowStatuePegasus : Item
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{
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[Constructible]
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public SnowStatuePegasus() : base(0x456E)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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}
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[Flippable(0x4578, 0x4579)]
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[SerializationGenerator(0)]
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public partial class SnowStatueSeahorse : Item
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{
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[Constructible]
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public SnowStatueSeahorse() : base(0x4578)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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}
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[Flippable(0x457A, 0x457B)]
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[SerializationGenerator(0)]
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public partial class SnowStatueMermaid : Item
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{
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[Constructible]
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public SnowStatueMermaid() : base(0x457A)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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}
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[Flippable(0x457C, 0x457D)]
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[SerializationGenerator(0)]
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public partial class SnowStatueGriffon : Item
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{
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[Constructible]
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public SnowStatueGriffon() : base(0x457C)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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}
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[SerializationGenerator(0)]
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public partial class SnowStatueDeed : Item
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{
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[Constructible]
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public SnowStatueDeed() : base(0x14F0) => LootType = LootType.Blessed;
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public override int LabelNumber => 1114296; // snow statue deed
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public override double DefaultWeight => 1.0;
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.SendGump(new InternalGump(from, this));
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}
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else
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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}
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private class InternalGump : Gump
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{
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private readonly SnowStatueDeed _deed;
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public override bool Singleton => true;
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public InternalGump(Mobile from, SnowStatueDeed deed) : base(100, 200)
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{
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_deed = deed;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(0, 0, 360, 225, 0xA28);
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AddPage(1);
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AddHtmlLocalized(45, 15, 200, 20, 1156487); // Select One:
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AddItem(35, 75, 0x456E);
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AddButton(65, 50, 0x845, 0x846, 1);
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AddItem(120, 75, 0x4578);
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AddButton(135, 50, 0x845, 0x846, 2);
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AddItem(190, 75, 0x457A);
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AddButton(205, 50, 0x845, 0x846, 3);
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AddItem(250, 75, 0x457C);
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AddButton(275, 50, 0x845, 0x846, 4);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (_deed?.Deleted != false)
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{
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return;
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}
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var from = sender.Mobile;
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if (!_deed.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it
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return;
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}
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Item statue = info.ButtonID switch
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{
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1 => new SnowStatuePegasus(),
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2 => new SnowStatueSeahorse(),
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3 => new SnowStatueMermaid(),
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4 => new SnowStatueGriffon(),
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_ => null
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};
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if (statue == null)
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{
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return;
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}
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if (!from.PlaceInBackpack(statue))
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{
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statue.Delete();
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from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
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}
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else
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{
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_deed.Delete();
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}
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}
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}
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}
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