ModernUO/Projects/UOContent/Items/Special/Holiday/SnowStatue.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

150 lines
3.7 KiB
C#

using ModernUO.Serialization;
using Server.Gumps;
using Server.Network;
namespace Server.Items;
[Flippable(0x456E, 0x456F)]
[SerializationGenerator(0)]
public partial class SnowStatuePegasus : Item
{
[Constructible]
public SnowStatuePegasus() : base(0x456E)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
}
[Flippable(0x4578, 0x4579)]
[SerializationGenerator(0)]
public partial class SnowStatueSeahorse : Item
{
[Constructible]
public SnowStatueSeahorse() : base(0x4578)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
}
[Flippable(0x457A, 0x457B)]
[SerializationGenerator(0)]
public partial class SnowStatueMermaid : Item
{
[Constructible]
public SnowStatueMermaid() : base(0x457A)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
}
[Flippable(0x457C, 0x457D)]
[SerializationGenerator(0)]
public partial class SnowStatueGriffon : Item
{
[Constructible]
public SnowStatueGriffon() : base(0x457C)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
}
[SerializationGenerator(0)]
public partial class SnowStatueDeed : Item
{
[Constructible]
public SnowStatueDeed() : base(0x14F0) => LootType = LootType.Blessed;
public override int LabelNumber => 1114296; // snow statue deed
public override double DefaultWeight => 1.0;
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.SendGump(new InternalGump(from, this));
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
private class InternalGump : Gump
{
private readonly SnowStatueDeed _deed;
public override bool Singleton => true;
public InternalGump(Mobile from, SnowStatueDeed deed) : base(100, 200)
{
_deed = deed;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 360, 225, 0xA28);
AddPage(1);
AddHtmlLocalized(45, 15, 200, 20, 1156487); // Select One:
AddItem(35, 75, 0x456E);
AddButton(65, 50, 0x845, 0x846, 1);
AddItem(120, 75, 0x4578);
AddButton(135, 50, 0x845, 0x846, 2);
AddItem(190, 75, 0x457A);
AddButton(205, 50, 0x845, 0x846, 3);
AddItem(250, 75, 0x457C);
AddButton(275, 50, 0x845, 0x846, 4);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (_deed?.Deleted != false)
{
return;
}
var from = sender.Mobile;
if (!_deed.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it
return;
}
Item statue = info.ButtonID switch
{
1 => new SnowStatuePegasus(),
2 => new SnowStatueSeahorse(),
3 => new SnowStatueMermaid(),
4 => new SnowStatueGriffon(),
_ => null
};
if (statue == null)
{
return;
}
if (!from.PlaceInBackpack(statue))
{
statue.Delete();
from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
}
else
{
_deed.Delete();
}
}
}
}