### Summary - Fixes bad color in virtual check gump - Consolidates the Color/Center html strings for all gumps
191 lines
5.1 KiB
C#
191 lines
5.1 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Mobiles;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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[TypeAlias("Server.Items.StatScroll")]
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public partial class StatCapScroll : SpecialScroll
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{
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[Constructible]
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public StatCapScroll(int value = 230) : base(SkillName.Alchemy, value) => Hue = 0x481;
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public override int SkillLabel => 0;
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/* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window.
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*/
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public override int Message => 1049469;
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public override int Title
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{
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get
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{
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var level = Math.DivRem((int)Value - 230, 5, out var rem);
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/* Wondrous Scroll (+5 Maximum Stats): OR
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* Exalted Scroll (+10 Maximum Stats): OR
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* Mythical Scroll (+15 Maximum Stats): OR
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* Legendary Scroll (+20 Maximum Stats): OR
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* Ultimate Scroll (+25 Maximum Stats):
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*/
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if (level is >= 0 and <= 4 && rem == 0)
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{
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return 1049458 + level;
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}
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return 0;
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}
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}
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public override string DefaultTitle =>
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$"Power Scroll ({((int)Value - 225 >= 0 ? "+" : "")}{(int)Value - 225} Maximum Stats):".Color(0xFFFFFF);
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public override void AddNameProperty(IPropertyList list)
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{
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var truncValue = (int)Value;
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var level = Math.DivRem(truncValue - 230, 5, out var rem);
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if (level is >= 0 and <= 4 && rem == 0)
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{
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/* a wondrous scroll of ~1_type~ (+5 Maximum Stats) OR
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* an exalted scroll of ~1_type~ (+10 Maximum Stats) OR
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* a mythical scroll of ~1_type~ (+15 Maximum Stats) OR
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* a legendary scroll of ~1_type~ (+20 Maximum Stats) OR
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* an ultimate scroll of ~1_type~ (+25 Maximum Stats)
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*/
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list.AddLocalized(1049463 + level, 1049476);
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}
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else
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{
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var diff = truncValue - 225;
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list.Add($"a scroll of power ({(diff >= 0 ? "+" : "")}{diff} Maximum Stats)");
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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var truncValue = (int)Value;
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var level = (truncValue - 230) / 5;
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if (level is >= 0 and <= 4)
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{
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LabelTo(from, 1049463 + level, "#1049476");
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}
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else
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{
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var diff = truncValue - 225;
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LabelTo(from, $"a scroll of power ({(diff >= 0 ? "+" : "")}{diff} Maximum Stats)");
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}
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}
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public override bool CanUse(Mobile from)
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{
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if (!base.CanUse(from))
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{
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return false;
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}
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var newValue = (int)Value;
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if (from is PlayerMobile { HasStatReward: true })
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{
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newValue += 5;
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}
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if (from.StatCap >= newValue)
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{
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from.SendLocalizedMessage(1049510); // Your stats are too high for this power scroll.
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return false;
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}
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return true;
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}
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public override void Use(Mobile from)
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{
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if (!CanUse(from))
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{
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return;
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}
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from.SendLocalizedMessage(1049512); // You feel a surge of magic as the scroll enhances your powers!
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if (from is PlayerMobile { HasStatReward: true } mobile)
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{
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mobile.StatCap = (int)Value + 5;
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}
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else
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{
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from.StatCap = (int)Value;
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}
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Effects.SendLocationParticles(
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EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration),
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0,
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0,
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0,
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0,
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0,
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5060,
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0
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);
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Effects.PlaySound(from.Location, from.Map, 0x243);
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Effects.SendMovingParticles(
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new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 6, from.Z + 15), from.Map),
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from,
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0x36D4,
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7,
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0,
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false,
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true,
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0x497,
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0,
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9502,
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1,
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0,
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(EffectLayer)255,
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0x100
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);
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Effects.SendMovingParticles(
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new Entity(Serial.Zero, new Point3D(from.X - 4, from.Y - 6, from.Z + 15), from.Map),
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from,
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0x36D4,
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7,
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0,
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false,
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true,
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0x497,
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0,
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9502,
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1,
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0,
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(EffectLayer)255,
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0x100
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);
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Effects.SendMovingParticles(
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new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 4, from.Z + 15), from.Map),
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from,
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0x36D4,
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7,
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0,
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false,
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true,
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0x497,
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0,
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9502,
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1,
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0,
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(EffectLayer)255,
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0x100
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);
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Effects.SendTargetParticles(from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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Delete();
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}
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}
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