ModernUO/Projects/UOContent/Items/Special/Veteran Rewards/Banner.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

365 lines
9.6 KiB
C#

using ModernUO.Serialization;
using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class Banner : Item, IAddon, IDyable, IRewardItem
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
[Constructible]
public Banner(int itemID) : base(itemID)
{
LootType = LootType.Blessed;
Movable = false;
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public bool FacingSouth => (ItemID & 0x1) == 0;
public Item Deed =>
new BannerDeed
{
IsRewardItem = _isRewardItem
};
public bool CouldFit(IPoint3D p, Map map)
{
if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true)
{
return false;
}
if (FacingSouth)
{
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
}
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (Core.ML && _isRewardItem)
{
list.Add(1076218); // 2nd Year Veteran Reward
}
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(Location, 2))
{
var house = BaseHouse.FindHouseAt(this);
if (house?.IsOwner(from) == true)
{
from.SendGump(new RewardDemolitionGump(this, 1018318)); // Do you wish to re-deed this banner?
}
else
{
// You can only re-deed a banner if you placed it or you are the owner of the house.
from.SendLocalizedMessage(1018330);
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
}
[SerializationGenerator(0)]
public partial class BannerDeed : Item, IRewardItem
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
[Constructible]
public BannerDeed() : base(0x14F0)
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public override int LabelNumber => 1041007; // a banner deed
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_isRewardItem)
{
list.Add(1076218); // 2nd Year Veteran Reward
}
}
public override void OnDoubleClick(Mobile from)
{
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
{
return;
}
if (IsChildOf(from.Backpack))
{
var house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) == true)
{
from.SendGump(new InternalGump(this));
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
private class InternalGump : Gump
{
public const int Start = 0x15AE;
public const int End = 0x15F4;
private readonly BannerDeed _banner;
public override bool Singleton => true;
public InternalGump(BannerDeed banner) : base(100, 200)
{
_banner = banner;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(25, 0, 520, 230, 0xA28);
// TODO: Use 1152360 - <CENTER>Choose a banner:</CENTER>
AddLabel(70, 12, 0x3E3, "Choose a Banner:");
var itemID = Start;
for (var i = 1; i <= 4; i++)
{
AddPage(i);
for (var j = 0; j < 8; j++, itemID += 2)
{
AddItem(50 + 60 * j, 70, itemID);
AddButton(50 + 60 * j, 50, 0x845, 0x846, itemID);
}
if (i > 1)
{
AddButton(75, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, i - 1);
}
if (i < 4)
{
AddButton(475, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, i + 1);
}
}
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (_banner?.Deleted != false)
{
return;
}
var m = sender.Mobile;
if (info.ButtonID is < Start or > End || (info.ButtonID & 0x1) != 0)
{
return;
}
m.SendLocalizedMessage(1042037); // Where would you like to place this banner?
m.Target = new InternalTarget(_banner, info.ButtonID);
}
}
private class InternalTarget : Target
{
private readonly BannerDeed _banner;
private readonly int _itemID;
public InternalTarget(BannerDeed banner, int itemID) : base(-1, true, TargetFlags.None)
{
_banner = banner;
_itemID = itemID;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (_banner?.Deleted != false)
{
return;
}
if (!_banner.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
return;
}
var house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
return;
}
var p = targeted as IPoint3D;
var map = from.Map;
if (p == null || map == null)
{
return;
}
var p3d = new Point3D(p);
var id = TileData.ItemTable[_itemID & TileData.MaxItemValue];
if (!map.CanFit(p3d, id.Height))
{
from.SendLocalizedMessage(500269); // You cannot build that there.
return;
}
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
return;
}
var north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
var west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
if (north && west)
{
from.SendGump(new FacingGump(_banner, _itemID, p3d, house));
}
else if (north || west)
{
var banner = new Banner(_itemID + (west ? 0 : 1));
house.Addons.Add(banner);
banner.IsRewardItem = _banner.IsRewardItem;
banner.MoveToWorld(p3d, map);
_banner.Delete();
}
else
{
from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall.
}
}
private class FacingGump : Gump
{
private readonly BannerDeed m_Banner;
private readonly BaseHouse m_House;
private readonly int m_ItemID;
private readonly Point3D m_Location;
public override bool Singleton => true;
public FacingGump(BannerDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50)
{
m_Banner = banner;
m_ItemID = itemID;
m_Location = location;
m_House = house;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 300, 150, 0xA28);
AddItem(90, 30, itemID + 1);
AddItem(180, 30, itemID);
AddButton(50, 35, 0x868, 0x869, (int)Buttons.East);
AddButton(145, 35, 0x868, 0x869, (int)Buttons.South);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (m_Banner?.Deleted != false || m_House == null)
{
return;
}
Banner banner = null;
if (info.ButtonID == (int)Buttons.East)
{
banner = new Banner(m_ItemID + 1);
}
else if (info.ButtonID == (int)Buttons.South)
{
banner = new Banner(m_ItemID);
}
if (banner != null)
{
m_House.Addons.Add(banner);
banner.IsRewardItem = m_Banner.IsRewardItem;
banner.MoveToWorld(m_Location, sender.Mobile.Map);
m_Banner.Delete();
}
}
private enum Buttons
{
Cancel,
East,
South
}
}
}
}