> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
365 lines
9.6 KiB
C#
365 lines
9.6 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class Banner : Item, IAddon, IDyable, IRewardItem
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[Constructible]
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public Banner(int itemID) : base(itemID)
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{
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LootType = LootType.Blessed;
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Movable = false;
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public bool FacingSouth => (ItemID & 0x1) == 0;
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public Item Deed =>
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new BannerDeed
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{
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IsRewardItem = _isRewardItem
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};
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public bool CouldFit(IPoint3D p, Map map)
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{
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if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true)
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{
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return false;
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}
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if (FacingSouth)
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{
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return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
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}
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return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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{
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return false;
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}
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Hue = sender.DyedHue;
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return true;
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && _isRewardItem)
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{
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(Location, 2))
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{
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var house = BaseHouse.FindHouseAt(this);
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if (house?.IsOwner(from) == true)
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{
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from.SendGump(new RewardDemolitionGump(this, 1018318)); // Do you wish to re-deed this banner?
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}
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else
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{
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// You can only re-deed a banner if you placed it or you are the owner of the house.
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from.SendLocalizedMessage(1018330);
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}
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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}
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}
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[SerializationGenerator(0)]
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public partial class BannerDeed : Item, IRewardItem
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[Constructible]
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public BannerDeed() : base(0x14F0)
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public override int LabelNumber => 1041007; // a banner deed
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_isRewardItem)
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{
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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if (IsChildOf(from.Backpack))
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{
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var house = BaseHouse.FindHouseAt(from);
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if (house?.IsOwner(from) == true)
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{
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from.SendGump(new InternalGump(this));
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}
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else
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{
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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}
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private class InternalGump : Gump
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{
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public const int Start = 0x15AE;
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public const int End = 0x15F4;
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private readonly BannerDeed _banner;
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public override bool Singleton => true;
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public InternalGump(BannerDeed banner) : base(100, 200)
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{
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_banner = banner;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(25, 0, 520, 230, 0xA28);
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// TODO: Use 1152360 - <CENTER>Choose a banner:</CENTER>
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AddLabel(70, 12, 0x3E3, "Choose a Banner:");
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var itemID = Start;
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for (var i = 1; i <= 4; i++)
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{
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AddPage(i);
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for (var j = 0; j < 8; j++, itemID += 2)
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{
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AddItem(50 + 60 * j, 70, itemID);
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AddButton(50 + 60 * j, 50, 0x845, 0x846, itemID);
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}
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if (i > 1)
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{
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AddButton(75, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, i - 1);
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}
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if (i < 4)
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{
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AddButton(475, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, i + 1);
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}
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (_banner?.Deleted != false)
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{
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return;
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}
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var m = sender.Mobile;
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if (info.ButtonID is < Start or > End || (info.ButtonID & 0x1) != 0)
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{
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return;
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}
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m.SendLocalizedMessage(1042037); // Where would you like to place this banner?
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m.Target = new InternalTarget(_banner, info.ButtonID);
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}
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}
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private class InternalTarget : Target
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{
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private readonly BannerDeed _banner;
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private readonly int _itemID;
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public InternalTarget(BannerDeed banner, int itemID) : base(-1, true, TargetFlags.None)
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{
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_banner = banner;
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_itemID = itemID;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (_banner?.Deleted != false)
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{
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return;
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}
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if (!_banner.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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return;
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}
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var house = BaseHouse.FindHouseAt(from);
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if (house?.IsOwner(from) != true)
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{
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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return;
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}
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var p = targeted as IPoint3D;
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var map = from.Map;
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if (p == null || map == null)
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{
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return;
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}
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var p3d = new Point3D(p);
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var id = TileData.ItemTable[_itemID & TileData.MaxItemValue];
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if (!map.CanFit(p3d, id.Height))
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{
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from.SendLocalizedMessage(500269); // You cannot build that there.
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return;
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}
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house = BaseHouse.FindHouseAt(p3d, map, id.Height);
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if (house?.IsOwner(from) != true)
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{
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from.SendLocalizedMessage(1042036); // That location is not in your house.
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return;
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}
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var north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
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var west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
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if (north && west)
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{
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from.SendGump(new FacingGump(_banner, _itemID, p3d, house));
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}
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else if (north || west)
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{
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var banner = new Banner(_itemID + (west ? 0 : 1));
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house.Addons.Add(banner);
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banner.IsRewardItem = _banner.IsRewardItem;
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banner.MoveToWorld(p3d, map);
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_banner.Delete();
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}
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else
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{
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from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall.
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}
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}
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private class FacingGump : Gump
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{
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private readonly BannerDeed m_Banner;
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private readonly BaseHouse m_House;
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private readonly int m_ItemID;
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private readonly Point3D m_Location;
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public override bool Singleton => true;
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public FacingGump(BannerDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50)
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{
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m_Banner = banner;
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m_ItemID = itemID;
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m_Location = location;
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m_House = house;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(0, 0, 300, 150, 0xA28);
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AddItem(90, 30, itemID + 1);
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AddItem(180, 30, itemID);
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AddButton(50, 35, 0x868, 0x869, (int)Buttons.East);
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AddButton(145, 35, 0x868, 0x869, (int)Buttons.South);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (m_Banner?.Deleted != false || m_House == null)
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{
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return;
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}
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Banner banner = null;
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if (info.ButtonID == (int)Buttons.East)
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{
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banner = new Banner(m_ItemID + 1);
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}
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else if (info.ButtonID == (int)Buttons.South)
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{
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banner = new Banner(m_ItemID);
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}
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if (banner != null)
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{
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m_House.Addons.Add(banner);
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banner.IsRewardItem = m_Banner.IsRewardItem;
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banner.MoveToWorld(m_Location, sender.Mobile.Map);
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m_Banner.Delete();
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}
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}
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private enum Buttons
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{
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Cancel,
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East,
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South
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}
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}
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}
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}
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