ModernUO/Projects/UOContent/Items/Special/Veteran Rewards/Brazier.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

207 lines
4.8 KiB
C#

using ModernUO.Serialization;
using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
using Server.Network;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class RewardBrazier : Item, IRewardItem
{
private static readonly int[] _art = { 0x19AA, 0x19BB };
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
[SerializableField(1, getter: "private", setter: "private")]
private Item _fire;
[Constructible]
public RewardBrazier() : this(_art.RandomElement())
{
}
[Constructible]
public RewardBrazier(int itemID) : base(itemID)
{
LootType = LootType.Blessed;
Weight = 10.0;
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void OnDelete()
{
TurnOff();
base.OnDelete();
}
public void TurnOff()
{
if (_fire != null)
{
_fire.Delete();
Fire = null;
}
}
public void TurnOn()
{
Fire ??= new Item();
_fire.ItemID = 0x19AB;
_fire.Movable = false;
_fire.MoveToWorld(new Point3D(X, Y, Z + ItemData.Height + 2), Map);
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if (!IsLockedDown)
{
from.SendLocalizedMessage(502692); // This must be in a house and be locked down to work.
return;
}
var house = BaseHouse.FindHouseAt(from);
if (house?.IsCoOwner(from) != true)
{
from.SendLocalizedMessage(502436); // That is not accessible.
return;
}
if (_fire != null)
{
TurnOff();
}
else
{
TurnOn();
}
}
public override void OnLocationChange(Point3D old)
{
_fire?.MoveToWorld(new Point3D(X, Y, Z + ItemData.Height), Map);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_isRewardItem)
{
list.Add(1076222); // 6th Year Veteran Reward
}
}
}
[SerializationGenerator(0)]
public partial class RewardBrazierDeed : Item, IRewardItem
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
[Constructible]
public RewardBrazierDeed() : base(0x14F0)
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public override int LabelNumber => 1080527; // Brazier Deed
public override void OnDoubleClick(Mobile from)
{
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
{
return;
}
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
return;
}
from.SendGump(new InternalGump(this));
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_isRewardItem)
{
list.Add(1076222); // 6th Year Veteran Reward
}
}
private class InternalGump : Gump
{
private readonly RewardBrazierDeed _brazier;
public override bool Singleton => true;
public InternalGump(RewardBrazierDeed brazier) : base(100, 200)
{
_brazier = brazier;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 200, 200, 2600);
AddPage(1);
AddLabel(45, 15, 0, "Choose a Brazier:");
AddItem(40, 75, 0x19AA);
AddButton(55, 50, 0x845, 0x846, 0x19AA);
AddItem(100, 75, 0x19BB);
AddButton(115, 50, 0x845, 0x846, 0x19BB);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (_brazier?.Deleted != false)
{
return;
}
var m = sender.Mobile;
if (info.ButtonID != 0x19AA && info.ButtonID != 0x19BB)
{
return;
}
var brazier = new RewardBrazier(info.ButtonID) { IsRewardItem = _brazier.IsRewardItem };
if (!m.PlaceInBackpack(brazier))
{
brazier.Delete();
m.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
}
else
{
_brazier.Delete();
}
}
}
}