> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
207 lines
4.8 KiB
C#
207 lines
4.8 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class RewardBrazier : Item, IRewardItem
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{
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private static readonly int[] _art = { 0x19AA, 0x19BB };
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[SerializableField(1, getter: "private", setter: "private")]
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private Item _fire;
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[Constructible]
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public RewardBrazier() : this(_art.RandomElement())
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{
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}
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[Constructible]
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public RewardBrazier(int itemID) : base(itemID)
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{
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LootType = LootType.Blessed;
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Weight = 10.0;
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void OnDelete()
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{
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TurnOff();
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base.OnDelete();
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}
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public void TurnOff()
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{
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if (_fire != null)
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{
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_fire.Delete();
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Fire = null;
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}
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}
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public void TurnOn()
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{
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Fire ??= new Item();
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_fire.ItemID = 0x19AB;
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_fire.Movable = false;
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_fire.MoveToWorld(new Point3D(X, Y, Z + ItemData.Height + 2), Map);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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if (!IsLockedDown)
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{
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from.SendLocalizedMessage(502692); // This must be in a house and be locked down to work.
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return;
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}
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var house = BaseHouse.FindHouseAt(from);
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if (house?.IsCoOwner(from) != true)
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{
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from.SendLocalizedMessage(502436); // That is not accessible.
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return;
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}
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if (_fire != null)
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{
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TurnOff();
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}
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else
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{
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TurnOn();
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}
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}
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public override void OnLocationChange(Point3D old)
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{
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_fire?.MoveToWorld(new Point3D(X, Y, Z + ItemData.Height), Map);
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_isRewardItem)
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{
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list.Add(1076222); // 6th Year Veteran Reward
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}
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}
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}
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[SerializationGenerator(0)]
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public partial class RewardBrazierDeed : Item, IRewardItem
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[Constructible]
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public RewardBrazierDeed() : base(0x14F0)
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public override int LabelNumber => 1080527; // Brazier Deed
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public override void OnDoubleClick(Mobile from)
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{
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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return;
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}
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from.SendGump(new InternalGump(this));
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_isRewardItem)
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{
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list.Add(1076222); // 6th Year Veteran Reward
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}
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}
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private class InternalGump : Gump
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{
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private readonly RewardBrazierDeed _brazier;
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public override bool Singleton => true;
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public InternalGump(RewardBrazierDeed brazier) : base(100, 200)
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{
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_brazier = brazier;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(0, 0, 200, 200, 2600);
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AddPage(1);
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AddLabel(45, 15, 0, "Choose a Brazier:");
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AddItem(40, 75, 0x19AA);
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AddButton(55, 50, 0x845, 0x846, 0x19AA);
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AddItem(100, 75, 0x19BB);
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AddButton(115, 50, 0x845, 0x846, 0x19BB);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (_brazier?.Deleted != false)
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{
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return;
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}
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var m = sender.Mobile;
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if (info.ButtonID != 0x19AA && info.ButtonID != 0x19BB)
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{
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return;
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}
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var brazier = new RewardBrazier(info.ButtonID) { IsRewardItem = _brazier.IsRewardItem };
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if (!m.PlaceInBackpack(brazier))
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{
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brazier.Delete();
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m.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
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}
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else
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{
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_brazier.Delete();
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}
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}
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}
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}
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