> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
130 lines
3.7 KiB
C#
130 lines
3.7 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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namespace Server.Items;
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public enum MinotaurStatueType
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{
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AttackSouth = 100,
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AttackEast = 101,
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DefendSouth = 102,
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DefendEast = 103
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}
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[SerializationGenerator(0)]
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public partial class MinotaurStatue : BaseAddon, IRewardItem
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[Constructible]
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public MinotaurStatue(MinotaurStatueType type)
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{
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switch (type)
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{
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case MinotaurStatueType.AttackSouth:
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{
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AddComponent(new AddonComponent(0x306C), 0, 0, 0);
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AddComponent(new AddonComponent(0x306D), -1, 0, 0);
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AddComponent(new AddonComponent(0x306E), 0, -1, 0);
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break;
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}
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case MinotaurStatueType.AttackEast:
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{
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AddComponent(new AddonComponent(0x3074), 0, 0, 0);
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AddComponent(new AddonComponent(0x3075), -1, 0, 0);
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AddComponent(new AddonComponent(0x3076), 0, -1, 0);
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break;
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}
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case MinotaurStatueType.DefendSouth:
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{
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AddComponent(new AddonComponent(0x3072), 0, 0, 0);
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AddComponent(new AddonComponent(0x3073), 0, -1, 0);
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break;
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}
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case MinotaurStatueType.DefendEast:
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{
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AddComponent(new AddonComponent(0x306F), 0, 0, 0);
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AddComponent(new AddonComponent(0x3070), -1, 0, 0);
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AddComponent(new AddonComponent(0x3071), 0, -1, 0);
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break;
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}
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}
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}
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public override BaseAddonDeed Deed =>
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new MinotaurStatueDeed
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{
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IsRewardItem = _isRewardItem
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};
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}
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[SerializationGenerator(0)]
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public partial class MinotaurStatueDeed : BaseAddonDeed, IRewardItem, IRewardOption
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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private MinotaurStatueType _statueType;
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[Constructible]
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public MinotaurStatueDeed() => LootType = LootType.Blessed;
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public override int LabelNumber => 1080409; // Minotaur Statue Deed
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public override BaseAddon Addon =>
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new MinotaurStatue(_statueType)
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{
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IsRewardItem = _isRewardItem
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};
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public void GetOptions(RewardOptionList list)
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{
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list.Add((int)MinotaurStatueType.AttackSouth, 1080410); // Minotaur Attack South
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list.Add((int)MinotaurStatueType.AttackEast, 1080411); // Minotaur Attack East
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list.Add((int)MinotaurStatueType.DefendSouth, 1080412); // Minotaur Defend South
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list.Add((int)MinotaurStatueType.DefendEast, 1080413); // Minotaur Defend East
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}
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public void OnOptionSelected(Mobile from, int option)
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{
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_statueType = (MinotaurStatueType)option;
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if (!Deleted)
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{
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base.OnDoubleClick(from);
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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if (IsChildOf(from.Backpack))
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{
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from.SendGump(new RewardOptionGump(this));
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}
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else
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{
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from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_isRewardItem)
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{
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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}
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}
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