ModernUO/Projects/UOContent/Items/Special/Veteran Rewards/MinotaurStatue.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

130 lines
3.7 KiB
C#

using ModernUO.Serialization;
using Server.Engines.VeteranRewards;
using Server.Gumps;
namespace Server.Items;
public enum MinotaurStatueType
{
AttackSouth = 100,
AttackEast = 101,
DefendSouth = 102,
DefendEast = 103
}
[SerializationGenerator(0)]
public partial class MinotaurStatue : BaseAddon, IRewardItem
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
[Constructible]
public MinotaurStatue(MinotaurStatueType type)
{
switch (type)
{
case MinotaurStatueType.AttackSouth:
{
AddComponent(new AddonComponent(0x306C), 0, 0, 0);
AddComponent(new AddonComponent(0x306D), -1, 0, 0);
AddComponent(new AddonComponent(0x306E), 0, -1, 0);
break;
}
case MinotaurStatueType.AttackEast:
{
AddComponent(new AddonComponent(0x3074), 0, 0, 0);
AddComponent(new AddonComponent(0x3075), -1, 0, 0);
AddComponent(new AddonComponent(0x3076), 0, -1, 0);
break;
}
case MinotaurStatueType.DefendSouth:
{
AddComponent(new AddonComponent(0x3072), 0, 0, 0);
AddComponent(new AddonComponent(0x3073), 0, -1, 0);
break;
}
case MinotaurStatueType.DefendEast:
{
AddComponent(new AddonComponent(0x306F), 0, 0, 0);
AddComponent(new AddonComponent(0x3070), -1, 0, 0);
AddComponent(new AddonComponent(0x3071), 0, -1, 0);
break;
}
}
}
public override BaseAddonDeed Deed =>
new MinotaurStatueDeed
{
IsRewardItem = _isRewardItem
};
}
[SerializationGenerator(0)]
public partial class MinotaurStatueDeed : BaseAddonDeed, IRewardItem, IRewardOption
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
private MinotaurStatueType _statueType;
[Constructible]
public MinotaurStatueDeed() => LootType = LootType.Blessed;
public override int LabelNumber => 1080409; // Minotaur Statue Deed
public override BaseAddon Addon =>
new MinotaurStatue(_statueType)
{
IsRewardItem = _isRewardItem
};
public void GetOptions(RewardOptionList list)
{
list.Add((int)MinotaurStatueType.AttackSouth, 1080410); // Minotaur Attack South
list.Add((int)MinotaurStatueType.AttackEast, 1080411); // Minotaur Attack East
list.Add((int)MinotaurStatueType.DefendSouth, 1080412); // Minotaur Defend South
list.Add((int)MinotaurStatueType.DefendEast, 1080413); // Minotaur Defend East
}
public void OnOptionSelected(Mobile from, int option)
{
_statueType = (MinotaurStatueType)option;
if (!Deleted)
{
base.OnDoubleClick(from);
}
}
public override void OnDoubleClick(Mobile from)
{
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
{
return;
}
if (IsChildOf(from.Backpack))
{
from.SendGump(new RewardOptionGump(this));
}
else
{
from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_isRewardItem)
{
list.Add(1076218); // 2nd Year Veteran Reward
}
}
}