ModernUO/Projects/UOContent/Items/Traps/SpikeTrap.cs
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00

133 lines
3.8 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Collections;
using Server.Spells;
namespace Server.Items;
public enum SpikeTrapType
{
WestWall,
NorthWall,
WestFloor,
NorthFloor
}
[SerializationGenerator(0, false)]
public partial class SpikeTrap : BaseTrap
{
[Constructible]
public SpikeTrap(SpikeTrapType type = SpikeTrapType.WestFloor) : base(GetBaseID(type))
{
}
[CommandProperty(AccessLevel.GameMaster)]
public SpikeTrapType Type
{
get
{
return ItemID switch
{
4360 => SpikeTrapType.WestWall,
4361 => SpikeTrapType.WestWall,
4366 => SpikeTrapType.WestWall,
4379 => SpikeTrapType.NorthWall,
4380 => SpikeTrapType.NorthWall,
4385 => SpikeTrapType.NorthWall,
4506 => SpikeTrapType.WestFloor,
4507 => SpikeTrapType.WestFloor,
4511 => SpikeTrapType.WestFloor,
4512 => SpikeTrapType.NorthFloor,
4513 => SpikeTrapType.NorthFloor,
4517 => SpikeTrapType.NorthFloor,
_ => SpikeTrapType.WestWall
};
}
set => ItemID = Extended ? GetExtendedID(value) : GetBaseID(value);
}
public bool Extended
{
get => ItemID == GetExtendedID(Type);
set => ItemID = value ? GetExtendedID(Type) : GetBaseID(Type);
}
public override bool PassivelyTriggered => false;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => 0;
public override TimeSpan ResetDelay => TimeSpan.FromSeconds(6.0);
public static int GetBaseID(SpikeTrapType type)
{
return type switch
{
SpikeTrapType.WestWall => 4360,
SpikeTrapType.NorthWall => 4379,
SpikeTrapType.WestFloor => 4506,
SpikeTrapType.NorthFloor => 4512,
_ => 0
};
}
public static int GetExtendedID(SpikeTrapType type) => GetBaseID(type) + GetExtendedOffset(type);
public static int GetExtendedOffset(SpikeTrapType type)
{
return type switch
{
SpikeTrapType.WestWall => 6,
SpikeTrapType.NorthWall => 6,
SpikeTrapType.WestFloor => 5,
SpikeTrapType.NorthFloor => 5,
_ => 0
};
}
public override void OnTrigger(Mobile from)
{
if (!from.Alive || from.AccessLevel > AccessLevel.Player)
{
return;
}
Effects.SendLocationEffect(Location, Map, GetBaseID(Type) + 1, 18, 3, GetEffectHue());
Effects.PlaySound(Location, Map, 0x22C);
var queue = PooledRefQueue<Mobile>.Create();
foreach (var mob in GetMobilesAt())
{
if (mob.Alive && !mob.IsDeadBondedPet && mob.AccessLevel == AccessLevel.Player)
{
queue.Enqueue(mob);
}
}
while (queue.Count > 0)
{
var mob = queue.Dequeue();
SpellHelper.Damage(TimeSpan.FromTicks(1), mob, mob, Utility.RandomMinMax(1, 6) * 6);
}
Timer.StartTimer(TimeSpan.FromSeconds(1.0), OnSpikeExtended);
from.LocalOverheadMessage(MessageType.Regular, 0x22, 500852); // You stepped onto a spike trap!
}
public virtual void OnSpikeExtended()
{
Extended = true;
Timer.StartTimer(TimeSpan.FromSeconds(5.0), OnSpikeRetracted);
}
public virtual void OnSpikeRetracted()
{
Extended = false;
Effects.SendLocationEffect(Location, Map, GetExtendedID(Type) - 1, 6, 3, GetEffectHue());
}
[AfterDeserialization]
private void AfterDeserialization()
{
Extended = false;
}
}