### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
133 lines
3.8 KiB
C#
133 lines
3.8 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.Spells;
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namespace Server.Items;
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public enum SpikeTrapType
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{
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WestWall,
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NorthWall,
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WestFloor,
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NorthFloor
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}
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[SerializationGenerator(0, false)]
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public partial class SpikeTrap : BaseTrap
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{
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[Constructible]
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public SpikeTrap(SpikeTrapType type = SpikeTrapType.WestFloor) : base(GetBaseID(type))
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SpikeTrapType Type
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{
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get
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{
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return ItemID switch
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{
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4360 => SpikeTrapType.WestWall,
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4361 => SpikeTrapType.WestWall,
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4366 => SpikeTrapType.WestWall,
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4379 => SpikeTrapType.NorthWall,
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4380 => SpikeTrapType.NorthWall,
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4385 => SpikeTrapType.NorthWall,
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4506 => SpikeTrapType.WestFloor,
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4507 => SpikeTrapType.WestFloor,
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4511 => SpikeTrapType.WestFloor,
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4512 => SpikeTrapType.NorthFloor,
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4513 => SpikeTrapType.NorthFloor,
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4517 => SpikeTrapType.NorthFloor,
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_ => SpikeTrapType.WestWall
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};
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}
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set => ItemID = Extended ? GetExtendedID(value) : GetBaseID(value);
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}
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public bool Extended
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{
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get => ItemID == GetExtendedID(Type);
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set => ItemID = value ? GetExtendedID(Type) : GetBaseID(Type);
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}
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public override bool PassivelyTriggered => false;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public override int PassiveTriggerRange => 0;
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public override TimeSpan ResetDelay => TimeSpan.FromSeconds(6.0);
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public static int GetBaseID(SpikeTrapType type)
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{
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return type switch
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{
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SpikeTrapType.WestWall => 4360,
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SpikeTrapType.NorthWall => 4379,
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SpikeTrapType.WestFloor => 4506,
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SpikeTrapType.NorthFloor => 4512,
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_ => 0
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};
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}
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public static int GetExtendedID(SpikeTrapType type) => GetBaseID(type) + GetExtendedOffset(type);
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public static int GetExtendedOffset(SpikeTrapType type)
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{
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return type switch
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{
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SpikeTrapType.WestWall => 6,
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SpikeTrapType.NorthWall => 6,
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SpikeTrapType.WestFloor => 5,
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SpikeTrapType.NorthFloor => 5,
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_ => 0
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};
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}
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public override void OnTrigger(Mobile from)
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{
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if (!from.Alive || from.AccessLevel > AccessLevel.Player)
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{
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return;
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}
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) + 1, 18, 3, GetEffectHue());
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Effects.PlaySound(Location, Map, 0x22C);
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var queue = PooledRefQueue<Mobile>.Create();
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foreach (var mob in GetMobilesAt())
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{
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if (mob.Alive && !mob.IsDeadBondedPet && mob.AccessLevel == AccessLevel.Player)
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{
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queue.Enqueue(mob);
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}
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}
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while (queue.Count > 0)
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{
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var mob = queue.Dequeue();
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SpellHelper.Damage(TimeSpan.FromTicks(1), mob, mob, Utility.RandomMinMax(1, 6) * 6);
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}
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Timer.StartTimer(TimeSpan.FromSeconds(1.0), OnSpikeExtended);
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from.LocalOverheadMessage(MessageType.Regular, 0x22, 500852); // You stepped onto a spike trap!
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}
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public virtual void OnSpikeExtended()
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{
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Extended = true;
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Timer.StartTimer(TimeSpan.FromSeconds(5.0), OnSpikeRetracted);
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}
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public virtual void OnSpikeRetracted()
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{
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Extended = false;
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Effects.SendLocationEffect(Location, Map, GetExtendedID(Type) - 1, 6, 3, GetEffectHue());
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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Extended = false;
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}
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}
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