ModernUO/Projects/UOContent/Items/TreasureChests/TreasureChestLevel1.cs
Kamron Batman 54d728a322
fix: Updates serialization to use v2.0 (#998)
- [X] Deletes serialization annotations
- [X] Updates to ModernUO.Serialization.Annotations nuget
- [X] Updates serializer to v2.0
- [X] Changes all `Serializable()` to `SerializationGenerator()`
- [X] Updates to schema generator v2.0
2022-04-17 08:02:15 -07:00

95 lines
2.2 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class TreasureChestLevel1 : LockableContainer
{
[Constructible]
public TreasureChestLevel1() : base(0xE41)
{
SetChestAppearance();
Movable = false;
TrapType = TrapType.DartTrap;
TrapPower = Utility.Random(1, 25);
Locked = true;
RequiredSkill = 57;
LockLevel = RequiredSkill - Utility.Random(1, 10);
MaxLockLevel = RequiredSkill + Utility.Random(1, 10);
// According to OSI, loot in level 1 chest is:
// Gold 25 - 50
// Bolts 10
// Gems
// Normal weapon
// Normal armour
// Normal clothing
// Normal jewelry
// Gold
DropItem(new Gold(Utility.Random(30, 100)));
// Drop bolts
// DropItem( new Bolt( 10 ) );
// Gems
if (Utility.RandomBool())
{
var gems = Loot.RandomGem();
gems.Amount = Utility.Random(1, 3);
DropItem(gems);
}
// Weapon
if (Utility.RandomBool())
{
DropItem(Loot.RandomWeapon());
}
// Armour
if (Utility.RandomBool())
{
DropItem(Loot.RandomArmorOrShield());
}
// Clothing
if (Utility.RandomBool())
{
DropItem(Loot.RandomClothing());
}
// Jewelry
if (Utility.RandomBool())
{
DropItem(Loot.RandomJewelry());
}
}
public override bool Decays => true;
public override bool IsDecoContainer => false;
public override TimeSpan DecayTime => TimeSpan.FromMinutes(Utility.Random(15, 60));
public override int DefaultGumpID => 0x44;
public override int DefaultDropSound => 0x42;
public override Rectangle2D Bounds => new(18, 105, 144, 73);
private void SetChestAppearance()
{
ItemID = Utility.Random(6) switch
{
0 => 0xe3c, // Large Crate
1 => 0xe3d, // Large Crate
2 => 0xe3e, // Medium Crate
3 => 0xe3f, // Medium Crate
4 => 0x9a9, // Small Crate
_ => 0xe7e // Small Crate
};
}
}