ModernUO/Projects/UOContent/Items/Weapons/Abilities/ConcussionBlow.cs
Kamron Batman fd59b080f4
fix: Fixes boat movement & moves weapon ability out of core (#750)
* Fixes boats only moving once.
* Removes event sink for weapon ability
* Moves weapon ability packets out of the core.
2021-08-30 21:30:09 -07:00

68 lines
2 KiB
C#

using System;
namespace Server.Items
{
/// <summary>
/// This devastating strike is most effective against those who are in good health and whose reserves
/// of mana are low, or vice versa.
/// </summary>
public class ConcussionBlow : WeaponAbility
{
public override int BaseMana => 25;
public override bool OnBeforeDamage(Mobile attacker, Mobile defender)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return false;
}
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1060165); // You have delivered a concussion!
defender.SendLocalizedMessage(1060166); // You feel disoriented!
defender.PlaySound(0x213);
defender.FixedParticles(0x377A, 1, 32, 9949, 1153, 0, EffectLayer.Head);
Effects.SendMovingParticles(
new Entity(Serial.Zero, new Point3D(defender.X, defender.Y, defender.Z + 10), defender.Map),
new Entity(Serial.Zero, new Point3D(defender.X, defender.Y, defender.Z + 20), defender.Map),
0x36FE,
1,
0,
false,
false,
1133,
3,
9501,
1,
0,
EffectLayer.Waist,
0x100
);
var damage = 10; // Base damage is 10.
if (defender.HitsMax > 0)
{
var hitsPercent = defender.Hits / (double)defender.HitsMax * 100.0;
double manaPercent = 0;
if (defender.ManaMax > 0)
{
manaPercent = defender.Mana / (double)defender.ManaMax * 100.0;
}
damage += Math.Min((int)(Math.Abs(hitsPercent - manaPercent) / 4), 20);
}
// Total damage is 10 + (0~20) = 10~30, physical, non-resistable.
defender.Damage(damage, attacker);
return true;
}
}
}