ModernUO/Projects/UOContent/Items/Weapons/Abilities/DefenseMastery.cs
Kamron Batman c8463e2eaf
fix: Fixes lightning arrow (#1583)
### Summary
- [X] Lightning arrow no longer allows SDI
- [X] Lightning arrow now proc's even without arrows
- [X] Fixed NPE with lightning arrow when a monster is already killed.
2023-11-05 17:36:09 -08:00

92 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Items
{
/// <summary>
/// Raises your physical resistance for a short time while lowering your ability to inflict damage. Requires Bushido or
/// Ninjitsu skill.
/// </summary>
public class DefenseMastery : WeaponAbility
{
private static readonly Dictionary<Mobile, DefenseMasteryInfo> _table = new();
public override int BaseMana => 30;
public override bool RequiresSecondarySkill(Mobile from) => true;
public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return;
}
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063353); // You perform a masterful defense!
attacker.FixedParticles(0x375A, 1, 17, 0x7F2, 0x3E8, 0x3, EffectLayer.Waist);
var modifier =
(int)(30.0 *
((Math.Max(attacker.Skills.Bushido.Value, attacker.Skills.Ninjitsu.Value) - 50.0) / 70.0));
if (_table.TryGetValue(attacker, out var info))
{
EndDefense(info);
}
var mod = new ResistanceMod(ResistanceType.Physical, "PhysicalResistDefenseMastery", 50 + modifier);
attacker.AddResistanceMod(mod);
info = new DefenseMasteryInfo(attacker, 80 - modifier, mod);
Timer.StartTimer(TimeSpan.FromSeconds(3.0), () => EndDefense(info), out info._timerToken);
_table[attacker] = info;
attacker.Delta(MobileDelta.WeaponDamage);
}
public static bool GetMalus(Mobile targ, ref int damageMalus)
{
if (!_table.TryGetValue(targ, out var info))
{
return false;
}
damageMalus = info.m_DamageMalus;
return true;
}
private static void EndDefense(DefenseMasteryInfo info)
{
if (info.m_Mod != null)
{
info.m_From.RemoveResistanceMod(info.m_Mod);
}
info._timerToken.Cancel();
// No message is sent to the player.
_table.Remove(info.m_From);
info.m_From.Delta(MobileDelta.WeaponDamage);
}
private class DefenseMasteryInfo
{
public readonly int m_DamageMalus;
public readonly Mobile m_From;
public readonly ResistanceMod m_Mod;
public TimerExecutionToken _timerToken;
public DefenseMasteryInfo(Mobile from, int damageMalus, ResistanceMod mod)
{
m_From = from;
m_DamageMalus = damageMalus;
m_Mod = mod;
}
}
}
}