### Summary - [X] Lightning arrow no longer allows SDI - [X] Lightning arrow now proc's even without arrows - [X] Fixed NPE with lightning arrow when a monster is already killed.
91 lines
3 KiB
C#
91 lines
3 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
/// <summary>
|
|
/// Does damage and paralyses your opponent for a short time.
|
|
/// </summary>
|
|
public class NerveStrike : WeaponAbility
|
|
{
|
|
public override int BaseMana => 30;
|
|
|
|
public override bool RequiresSecondarySkill(Mobile from) => true;
|
|
public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Bushido;
|
|
|
|
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
|
{
|
|
if (defender.Paralyzed)
|
|
{
|
|
attacker.SendLocalizedMessage(1061923); // The target is already frozen.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation)
|
|
{
|
|
if (!Validate(attacker) || !CheckMana(attacker, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
ClearCurrentAbility(attacker);
|
|
|
|
var cantpara = Items.ParalyzingBlow.IsImmune(defender);
|
|
|
|
if (cantpara)
|
|
{
|
|
attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
|
|
defender.SendLocalizedMessage(1070813); // You resist paralysis.
|
|
}
|
|
else
|
|
{
|
|
attacker.SendLocalizedMessage(1063356); // You cripple your target with a nerve strike!
|
|
defender.SendLocalizedMessage(1063357); // Your attacker dealt a crippling nerve strike!
|
|
}
|
|
|
|
attacker.PlaySound(0x204);
|
|
defender.FixedEffect(0x376A, 9, 32);
|
|
defender.FixedParticles(0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist);
|
|
|
|
if (Core.ML)
|
|
{
|
|
AOS.Damage(
|
|
defender,
|
|
attacker,
|
|
(int)(15.0 * (attacker.Skills.Bushido.Value - 50.0) / 70.0 + Utility.Random(10)),
|
|
true,
|
|
100,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
); // 0-25
|
|
|
|
if (!cantpara && (150.0 / 7.0 + 4.0 * attacker.Skills.Bushido.Value / 7.0) / 100.0 >
|
|
Utility.RandomDouble())
|
|
{
|
|
defender.Paralyze(TimeSpan.FromSeconds(2.0));
|
|
Items.ParalyzingBlow.BeginImmunity(defender, Items.ParalyzingBlow.FreezeDelayDuration);
|
|
}
|
|
}
|
|
else if (!cantpara)
|
|
{
|
|
AOS.Damage(
|
|
defender,
|
|
attacker,
|
|
(int)(15.0 * (attacker.Skills.Bushido.Value - 50.0) / 70.0 + 10),
|
|
true,
|
|
100,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
); // 10-25
|
|
defender.Freeze(TimeSpan.FromSeconds(2.0));
|
|
Items.ParalyzingBlow.BeginImmunity(defender, Items.ParalyzingBlow.FreezeDelayDuration);
|
|
}
|
|
}
|
|
}
|
|
}
|